Difference between revisions of "Alliance"

From Fleet
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== Creation Requirements: ==
 
== Creation Requirements: ==
* 1. Not currently an alliance member.
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# Not currently an alliance member.
* 2. 5+ Distinction.
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# 5+ Distinction.
* 3. 1,000,000 credits cost.
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# 1,000,000 credits cost.
* 4. 1,000,000+ APs used.
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# 1,000,000+ APs used.
* 5. 50,000 AP cost.
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# 50,000 AP cost.
* 6. The alliance name must be unique.
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# The alliance name must be unique.
* 7. The alliance name must contain only letters and spaces.
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# The alliance name must contain only letters and spaces.
* 8. You can not have any pending alliance applications.
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# You can not have any pending alliance applications.
  
 
== Benefits ==
 
== Benefits ==
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*Alliance banking system
 
*Alliance banking system
 
*Alliance policy
 
*Alliance policy
*Automatically defend alliance members, if they are attacked at the same location
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*Automatically defend alliance members, if they are attacked at the same location by [[PVP||an other player]].
 
 
[[Category:Fleet]]
 
 
 
  
 
== Mechanics ==
 
== Mechanics ==
 
*Alliances and Factions have many features in common.  The biggest differences are that Alliances do not have any capability to have a faction specialization, or control territories.
 
*Alliances and Factions have many features in common.  The biggest differences are that Alliances do not have any capability to have a faction specialization, or control territories.
* Inactive Alliance Leaders can be voted out through a [[Mutiny]] process.
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*Inactive Alliance Leaders can be voted out through a [[Mutiny]] process.
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[[Category:Fleet]]

Revision as of 14:48, 21 April 2012

Creation Requirements:

  1. Not currently an alliance member.
  2. 5+ Distinction.
  3. 1,000,000 credits cost.
  4. 1,000,000+ APs used.
  5. 50,000 AP cost.
  6. The alliance name must be unique.
  7. The alliance name must contain only letters and spaces.
  8. You can not have any pending alliance applications.

Benefits

  • Access to the Diplomat Class
  • Alliance Chat
  • Alliance banking system
  • Alliance policy
  • Automatically defend alliance members, if they are attacked at the same location by |an other player.

Mechanics

  • Alliances and Factions have many features in common. The biggest differences are that Alliances do not have any capability to have a faction specialization, or control territories.
  • Inactive Alliance Leaders can be voted out through a Mutiny process.