Difference between revisions of "Building defense module"

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(Modules)
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Modules may be repaired with nanobots or shield cells when damaged.  This is achieved through the same ''Manage Defenses'' link as installing a module.  This action also requires being at your building, with the nanobots or shield cells in your cargo.
 
Modules may be repaired with nanobots or shield cells when damaged.  This is achieved through the same ''Manage Defenses'' link as installing a module.  This action also requires being at your building, with the nanobots or shield cells in your cargo.
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Buildings may have up to 12 combat and 2 standard defense modules.
  
 
== Small Pulse Laser Turret ==
 
== Small Pulse Laser Turret ==

Revision as of 12:40, 2 June 2012

Modules

Modules are purchased from planets from the Building Defenses menu on a planet. After purchase, a module is stored in the cargo of your ship. To install a module, you must be located at your building, and your building must have an open module slot available. Installation is achieved through the Manage Defenses link on your building screen.

Modules may be repaired with nanobots or shield cells when damaged. This is achieved through the same Manage Defenses link as installing a module. This action also requires being at your building, with the nanobots or shield cells in your cargo.

Buildings may have up to 12 combat and 2 standard defense modules.

Small Pulse Laser Turret

Small Pulse Laser Turret
Type Combat
Average Skill Linked to Building Owner
Shield Strength 0
Armor Strength 1,200
Hull Strength 800
Armaments 2x 1MJ Pulse Laser
Space 10m3
Mass 10t
Price 200,000


X-1100 Launcher

X-1100 Launcher
Type Combat
Average Skill 32
Shield Strength 60
Armor Strength 1,000
Hull Strength 650
Armaments 2x X-1100
Space 10m3
Mass 10t
Price 250,000


Medium Pulse Laser Turret

Medium Pulse Laser Turret
Type Combat
Average Skill Linked to Building Owner
Shield Strength 0
Armor Strength 1,200
Hull Strength 800
Armaments 2x 2MJ Pulse Laser
Space 15m3
Mass 15t
Price 300,000


Large Pulse Laser Turret

Large Pulse Laser Turret
Type Combat
Average Skill Linked to Building Owner
Shield Strength 0
Armor Strength 1,200
Hull Strength 800
Armaments 2x 5MJ Pulse Lasers
Space 20m3
Mass 20t
Price 500,000


Nova-12 Launcher

Nova-12 Launcher
Type combat
Average Skill 46
Shield Strength 60
Armor Strength 900
Hull Strength 850
Armaments 2x Nova-12
Space 20m3
Mass 20t
Price 750,000


Assault Module: Hammer

Assault Module: Hammer
Type Combat
Average Skill 48
Shield Strength 300
Armor Strength 1,600
Hull Strength 700
Armaments 20MJ Pulse Laser, Z-001
Space 40m3
Mass 40t
Price 1,250,000


Defense Module: Juggernaut

Defense Module: Juggernaut
Type Combat
Average Skill 51
Shield Strength 600
Armor Strength 2,800
Hull Strength 850
Armaments 2x 500MJ Laser
Space 30m3
Mass 30t
Price 1,500,000