Difference between revisions of "Building defense module"
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= Modules = | = Modules = | ||
+ | |||
+ | ''Note: Currently being edited by Volke'' | ||
Modules are purchased from planets from the ''Building Defenses'' menu on a planet. After purchase, a module is stored in the cargo of your ship. To install a module, you must be located at your building, and your building must have an open module slot available. Installation is achieved through the ''Manage Defenses'' link on your building screen. | Modules are purchased from planets from the ''Building Defenses'' menu on a planet. After purchase, a module is stored in the cargo of your ship. To install a module, you must be located at your building, and your building must have an open module slot available. Installation is achieved through the ''Manage Defenses'' link on your building screen. | ||
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Buildings may have up to 12 combat and as many non-combat modules as you can fit. | Buildings may have up to 12 combat and as many non-combat modules as you can fit. | ||
− | == Small Pulse Laser Turret == | + | == Combat Modules == |
+ | |||
+ | === Small Pulse Laser Turret === | ||
{{module | {{module | ||
| name = Small Pulse Laser Turret | | name = Small Pulse Laser Turret | ||
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}} | }} | ||
− | == X-1100 Launcher == | + | === X-1100 Launcher === |
{{module | {{module | ||
| name = X-1100 Launcher | | name = X-1100 Launcher | ||
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}} | }} | ||
− | == Medium Pulse Laser Turret == | + | === Medium Pulse Laser Turret === |
{{module | {{module | ||
| name = Medium Pulse Laser Turret | | name = Medium Pulse Laser Turret | ||
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}} | }} | ||
− | == Large Pulse Laser Turret == | + | === Large Pulse Laser Turret === |
{{module | {{module | ||
| name = Large Pulse Laser Turret | | name = Large Pulse Laser Turret | ||
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}} | }} | ||
− | == Nova-12 Launcher == | + | === Nova-12 Launcher === |
{{module | {{module | ||
| name = Nova-12 Launcher | | name = Nova-12 Launcher | ||
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}} | }} | ||
− | == Assault Module: Hammer == | + | === Assault Module: Hammer === |
{{module | {{module | ||
| name = Assault Module: Hammer | | name = Assault Module: Hammer | ||
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}} | }} | ||
− | == Defense Module: Juggernaut == | + | === Defense Module: Juggernaut === |
{{module | {{module | ||
| name = Defense Module: Juggernaut | | name = Defense Module: Juggernaut | ||
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| mass = 30 | | mass = 30 | ||
| price = 1,500,000 | | price = 1,500,000 | ||
+ | }} | ||
+ | |||
+ | == Standard Modules == | ||
+ | |||
+ | === Tractor Beam === | ||
+ | {{module | ||
+ | | name = Tractor Beam | ||
+ | | type = standard | ||
+ | | space = 80 | ||
+ | | mass = 140 | ||
+ | | price = 1,500,000 | ||
+ | }} | ||
+ | |||
+ | === Advanced Tractor Beam === | ||
+ | {{module | ||
+ | | name = Tractor Beam | ||
+ | | type = standard | ||
+ | | space = 105 | ||
+ | | mass = 180 | ||
+ | | price = 3,000,000 | ||
}} | }} |
Revision as of 12:49, 2 June 2012
Contents
Modules
Note: Currently being edited by Volke
Modules are purchased from planets from the Building Defenses menu on a planet. After purchase, a module is stored in the cargo of your ship. To install a module, you must be located at your building, and your building must have an open module slot available. Installation is achieved through the Manage Defenses link on your building screen.
Modules may be repaired with nanobots or shield cells when damaged. This is achieved through the same Manage Defenses link as installing a module. This action also requires being at your building, with the nanobots or shield cells in your cargo.
Buildings may have up to 12 combat and as many non-combat modules as you can fit.
Combat Modules
Small Pulse Laser Turret
Type | Combat |
Average Skill | Linked to Building Owner |
Shield Strength | 0 |
Armor Strength | 1,200 |
Hull Strength | 800 |
Armaments | 2x 1MJ Pulse Laser |
Space | 10m3 |
Mass | 10t |
Price | 200,000 |
X-1100 Launcher
Type | Combat |
Average Skill | 32 |
Shield Strength | 60 |
Armor Strength | 1,000 |
Hull Strength | 650 |
Armaments | 2x X-1100 |
Space | 10m3 |
Mass | 10t |
Price | 250,000 |
Medium Pulse Laser Turret
Type | Combat |
Average Skill | Linked to Building Owner |
Shield Strength | 0 |
Armor Strength | 1,200 |
Hull Strength | 800 |
Armaments | 2x 2MJ Pulse Laser |
Space | 15m3 |
Mass | 15t |
Price | 300,000 |
Large Pulse Laser Turret
Type | Combat |
Average Skill | Linked to Building Owner |
Shield Strength | 0 |
Armor Strength | 1,200 |
Hull Strength | 800 |
Armaments | 2x 5MJ Pulse Lasers |
Space | 20m3 |
Mass | 20t |
Price | 500,000 |
Nova-12 Launcher
Type | combat |
Average Skill | 46 |
Shield Strength | 60 |
Armor Strength | 900 |
Hull Strength | 850 |
Armaments | 2x Nova-12 |
Space | 20m3 |
Mass | 20t |
Price | 750,000 |
Assault Module: Hammer
Type | Combat |
Average Skill | 48 |
Shield Strength | 300 |
Armor Strength | 1,600 |
Hull Strength | 700 |
Armaments | 20MJ Pulse Laser, Z-001 |
Space | 40m3 |
Mass | 40t |
Price | 1,250,000 |
Defense Module: Juggernaut
Type | Combat |
Average Skill | 51 |
Shield Strength | 600 |
Armor Strength | 2,800 |
Hull Strength | 850 |
Armaments | 2x 500MJ Laser |
Space | 30m3 |
Mass | 30t |
Price | 1,500,000 |
Standard Modules
Tractor Beam
Type | standard |
Average Skill | {{{average_skill}}} |
Shield Strength | {{{shields}}} |
Armor Strength | {{{armor}}} |
Hull Strength | {{{hull}}} |
Armaments | {{{armaments}}} |
Space | 80m3 |
Mass | 140t |
Price | 1,500,000 |
Advanced Tractor Beam
Type | standard |
Average Skill | {{{average_skill}}} |
Shield Strength | {{{shields}}} |
Armor Strength | {{{armor}}} |
Hull Strength | {{{hull}}} |
Armaments | {{{armaments}}} |
Space | 105m3 |
Mass | 180t |
Price | 3,000,000 |