Difference between revisions of "Building defense module"
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(Convert to the Module template.) |
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− | + | = Modules = | |
Modules are purchased from planets from the ''Building Defenses'' menu on a planet. After purchase, a module is stored in the cargo of your ship. To install a module, you must be located at your building, and your building must have an open module slot available. Installation is achieved through the ''Manage Defenses'' link on your building screen. | Modules are purchased from planets from the ''Building Defenses'' menu on a planet. After purchase, a module is stored in the cargo of your ship. To install a module, you must be located at your building, and your building must have an open module slot available. Installation is achieved through the ''Manage Defenses'' link on your building screen. | ||
− | =====Small Pulse Laser Turret= | + | == Small Pulse Laser Turret == |
− | + | {{module | |
− | + | | name = Small Pulse Laser Turret | |
− | + | | type = Combat | |
− | + | | average_skill = Linked to Building Owner | |
− | + | | shields = 0 | |
− | + | | armor = 1,200 | |
− | + | | hull = 800 | |
− | + | | armaments = 2x 1MJ Pulse Laser | |
− | + | | space = 10 | |
+ | | mass = 10 | ||
+ | | price = 200,000 | ||
+ | }} | ||
− | =====X-1100 Launcher= | + | == X-1100 Launcher == |
− | + | {{module | |
− | + | | name = X-1100 Launcher | |
− | + | | type = Combat | |
− | + | | average_skill = 32 | |
− | + | | shields = 60 | |
− | + | | armor = 1,000 | |
− | + | | hull = 650 | |
− | + | | armaments = 2x X-1100 | |
− | + | | space = 10 | |
+ | | mass = 10 | ||
+ | | price = 250,000 | ||
+ | }} | ||
− | =====Medium Pulse Laser Turret= | + | == Medium Pulse Laser Turret == |
− | + | {{module | |
− | + | | name = Medium Pulse Laser Turret | |
− | + | | type = Combat | |
− | + | | average_skill = Linked to Building Owner | |
− | + | | shields = 0 | |
− | + | | armor = 1,200 | |
− | + | | hull = 800 | |
− | + | | armaments = 2x 2MJ Pulse Laser | |
− | + | | space = 15 | |
+ | | mass = 15 | ||
+ | | price = 300,000 | ||
+ | }} | ||
− | =====Large Pulse Laser Turret= | + | == Large Pulse Laser Turret == |
− | + | {{module | |
− | + | | name = Large Pulse Laser Turret | |
− | + | | type = Combat | |
− | + | | average_skill = Linked to Building Owner | |
− | + | | shields = 0 | |
− | + | | armor = 1,200 | |
− | + | | hull = 800 | |
− | + | | armaments = 2x 5MJ Pulse Lasers | |
− | + | | space = 20 | |
+ | | mass = 20 | ||
+ | | price = 500,000 | ||
+ | }} | ||
− | =====Nova-12 Launcher== | + | == Nova-12 Launcher == |
− | + | {{module | |
− | + | | name = Nova-12 Launcher | |
− | + | | type = combat | |
− | + | | average_skill = 46 | |
− | + | | shields = 60 | |
− | + | | armor = 900 | |
− | + | | hull = 850 | |
− | + | | armaments = 2x Nova-12 | |
− | + | | space = 20 | |
+ | | mass = 20 | ||
+ | | price = 750,000 | ||
+ | }} | ||
− | + | == Assault Module: Hammer == | |
− | Module | + | {{module |
− | + | | name = Assault Module: Hammer | |
− | + | | type = Combat | |
− | + | | average_skill = 48 | |
− | + | | shields = 300 | |
− | + | | armor = 1,600 | |
− | + | | hull = 700 | |
− | + | | armaments = 20MJ Pulse Laser, Z-001 | |
− | + | | space = 40 | |
+ | | mass = 40 | ||
+ | | price = 1,250,000 | ||
+ | }} | ||
− | + | == Defense Module: Juggernaut == | |
− | Module | + | {{module |
− | + | | name = Defense Module: Juggernaut | |
− | + | | type = Combat | |
− | + | | average_skill = 51 | |
− | + | | shields = 600 | |
− | + | | armor = 2,800 | |
− | + | | hull = 850 | |
− | + | | armaments = 2x 500MJ Laser | |
− | + | | space = 30 | |
+ | | mass = 30 | ||
+ | | price = 1,500,000 | ||
+ | }} |
Revision as of 17:37, 18 April 2010
Contents
Modules
Modules are purchased from planets from the Building Defenses menu on a planet. After purchase, a module is stored in the cargo of your ship. To install a module, you must be located at your building, and your building must have an open module slot available. Installation is achieved through the Manage Defenses link on your building screen.
Small Pulse Laser Turret
Type | Combat |
Average Skill | Linked to Building Owner |
Shield Strength | 0 |
Armor Strength | 1,200 |
Hull Strength | 800 |
Armaments | 2x 1MJ Pulse Laser |
Space | 10m3 |
Mass | 10t |
Price | 200,000 |
X-1100 Launcher
Type | Combat |
Average Skill | 32 |
Shield Strength | 60 |
Armor Strength | 1,000 |
Hull Strength | 650 |
Armaments | 2x X-1100 |
Space | 10m3 |
Mass | 10t |
Price | 250,000 |
Medium Pulse Laser Turret
Type | Combat |
Average Skill | Linked to Building Owner |
Shield Strength | 0 |
Armor Strength | 1,200 |
Hull Strength | 800 |
Armaments | 2x 2MJ Pulse Laser |
Space | 15m3 |
Mass | 15t |
Price | 300,000 |
Large Pulse Laser Turret
Type | Combat |
Average Skill | Linked to Building Owner |
Shield Strength | 0 |
Armor Strength | 1,200 |
Hull Strength | 800 |
Armaments | 2x 5MJ Pulse Lasers |
Space | 20m3 |
Mass | 20t |
Price | 500,000 |
Nova-12 Launcher
Type | combat |
Average Skill | 46 |
Shield Strength | 60 |
Armor Strength | 900 |
Hull Strength | 850 |
Armaments | 2x Nova-12 |
Space | 20m3 |
Mass | 20t |
Price | 750,000 |
Assault Module: Hammer
Type | Combat |
Average Skill | 48 |
Shield Strength | 300 |
Armor Strength | 1,600 |
Hull Strength | 700 |
Armaments | 20MJ Pulse Laser, Z-001 |
Space | 40m3 |
Mass | 40t |
Price | 1,250,000 |
Defense Module: Juggernaut
Type | Combat |
Average Skill | 51 |
Shield Strength | 600 |
Armor Strength | 2,800 |
Hull Strength | 850 |
Armaments | 2x 500MJ Laser |
Space | 30m3 |
Mass | 30t |
Price | 1,500,000 |