Character Development

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Revision as of 16:36, 22 March 2012 by Fox (talk | contribs) (Classes)

Character Development

Characters advance in Fleet by many measures, including:

  • Skills
  • Experience
  • Credits
  • Ship ownership
  • NPCs killed
  • Player kills
  • Building Construction
  • Rank, and Faction Rank
  • Class membership
  • Classes
  • others

Status Screen

To view your character status screen, which contains most of the status information listed above, you can click on your name, in the left side panel view.

Class Membership

There are many different player classes that you can participate in. The starting class for all players is an "Explorer". By visiting one of the special class Buildings, you can join a new player class. Some buildings make their requirements for entry clear, and other class buildings will require you to solve a puzzle of some type in order to learn what the requirements are. In some cases, the stated requirements are exact, and in other cases, they will simply indicate that you do not meet the requirement, which means that networking with other players, or interpreting the results over time will help you to understand the threshold. It is also possible that other players have added the information in the requirements, so check around, and ask.

Class membership will usually provide special benefits, in the form of two different possibilities. Class bonuses can be either active, which means you have to activate them with a click and possibly an AP cost, and they may be limited to use in specific situations, or at only certain times, or they may be passive, which means that they are automatically applied to all cases where the stated benefit could possibly be used.

You may only be a member of one class at a time. Leaving your class only requires that you return to the building that your class was granted from, and click the appropriate button.

Classes

Class - Aristocrat

  • Building - Tower of Affluence
  • Requirements - 100 million credits
  • Benefits - Doubles mission reward and time to complete
  • Costs - 50,000 AP, 2 million credits

Class - Diplomat

  • Building - Galactic Consulate
  • Requirements -
  • Benefits - +50% influence gained
  • Costs -

Class - Explorer

  • Building - N/A
  • Requirements - N/A
  • Benefits - N/A
  • Costs - N/A

Class - Hacker

  • Building -
  • Requirements -
  • Benefits -
  • Costs -

Class - Kemetic

  • Building - Tomb of Sekhmet
  • Requirements -
  • Benefits - No experience lost at death
  • Costs -

Class - Knight

  • Building - Knights Guild
  • Requirements -
  • Benefits - Sunday Brunch, Nanobot sales
  • Costs - 50,000 AP

Class - Merchant

  • Building - Chamber of Commerce
  • Requirements -
  • Benefits -
  • Costs -

Class - Ninja

  • Building -
  • Requirements -
  • Benefits -
  • Costs -

Class - Pirate

  • Building - Davey Jones Tavern
  • Requirements -
  • Benefits -
  • Costs -