Difference between revisions of "Fleet:Centralized Discussion"

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(Created page with "Discuss things here.")
 
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Discuss things here.
 
Discuss things here.
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Here's a bit of raw data which is unpublished so far, which is technical information that might be useful:
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Goods by ID, Name, Mass per unit space, Target pricing for planets (at 0 Upkeep), and default Target quantity for a M class planet at a population of 1,000,000 (IIRC)
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#goods types in cargo or buildings are value below -1.  need to consolidate
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$goods = array(
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'1' => array('name' => 'Light Ore', 'mass' => 2, 'price' => 500, 'target' => 800),
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'2' => array('name' => 'Heavy Ore', 'mass' => 6, 'price' => 3500, 'target' => 400),
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'3' => array('name' => 'Precious Ore', 'mass' => 4, 'price' => 2750, 'target' => 100),
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'4' => array('name' => 'Light Metal', 'mass' => 2, 'price' => 3000, 'target' => 500),
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'5' => array('name' => 'Ferrous Metal', 'mass' => 8, 'price' => 9000, 'target' => 200),
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'6' => array('name' => 'Heavy Metal', 'mass' => 19, 'price' => 26000, 'target' => 100),
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'7' => array('name' => 'Precious Metal', 'mass' => 19, 'price' => 85000, 'target' => 20),
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'8' => array('name' => 'Food Rations', 'mass' => 1, 'price' => 750, 'target' => 750),
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'9' => array('name' => 'Fresh Food', 'mass' => 1, 'price' => 1750, 'target' => 250),
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'10' => array('name' => 'Luxury Food', 'mass' => 1, 'price' => 4500, 'target' => 50),
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'11' => array('name' => 'Water', 'mass' => 1, 'price' => 300, 'target' => 2500),
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'12' => array('name' => 'Anti-Matter', 'mass' => 3, 'price' => 2000, 'target' => 1000),
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'13' => array('name' => 'Coronal Gas', 'mass' => 2, 'price' => 4500, 'target' => 1500),
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'14' => array('name' => 'Nebula Gas', 'mass' => 3, 'price' => 1100, 'target' => 600),
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'15' => array('name' => 'Hydrogen Gas', 'mass' => 1, 'price' => 300, 'target' => 2000),
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'16' => array('name' => 'Raw Carbon', 'mass' => 2, 'price' => 1800, 'target' => 200),
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'17' => array('name' => 'Carbon Hex', 'mass' => 4, 'price' => 24000, 'target' => 40),
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'18' => array('name' => 'Nanobots', 'mass' => 3, 'price' => 15000, 'target' => 30),
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'19' => array('name' => 'Shield Cells', 'mass' => 2, 'price' => 6000, 'target' => 50),
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'20' => array('name' => 'Polymer', 'mass' => 2, 'price' => 2000, 'target' => 60),
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'21' => array('name' => 'Dark Matter', 'mass' => 5, 'price' => 200000, 'target' => 10),
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'22' => array('name' => 'Booze', 'mass' => 1, 'price' => 6000, 'target' => 80),
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);
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Newbie Protection:
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$newbie_prot = 14; #number of days of protection
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Cloaking factors (Cloaking formula to be explained when there is a dedicated wiki section on cloakting)
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#tile type arrays
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$cloak_type = array(24, 4, 10, 10, 10, 8, 40, 3);
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Various tile names (in order)
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$tile_type = array('Space', 'Nebula', 'Chondrite Asteroids', 'Siliceous Asteroids', 'Rare Asteroids', 'Ice', 'Dark Matter', 'Coronal Nebula');
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Various tile image prefixes
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$tile_mapname = array('space', 'blocked', 'ore1', 'ore2', 'ore3', 'ice', 'dark', 'cor');
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Tile movement cost (with 0 speed engine)
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$movement_cost = array(150, 200, 300, 350, 400, 250, 450, 250);
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$launch_ap_cost = 100; #AP cost to leave a planet
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$base_jump_cost = 500; #maximum AP cost to jump WH (reduced by AG to be explained later)
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Map tile size options
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$scales = array(32 => 32, 48 => 48, 64 => 64, 96 => 96, 128 => 128);

Revision as of 00:05, 14 April 2012

Discuss things here.


Here's a bit of raw data which is unpublished so far, which is technical information that might be useful:


Goods by ID, Name, Mass per unit space, Target pricing for planets (at 0 Upkeep), and default Target quantity for a M class planet at a population of 1,000,000 (IIRC)

  1. goods types in cargo or buildings are value below -1. need to consolidate

$goods = array( '1' => array('name' => 'Light Ore', 'mass' => 2, 'price' => 500, 'target' => 800), '2' => array('name' => 'Heavy Ore', 'mass' => 6, 'price' => 3500, 'target' => 400), '3' => array('name' => 'Precious Ore', 'mass' => 4, 'price' => 2750, 'target' => 100), '4' => array('name' => 'Light Metal', 'mass' => 2, 'price' => 3000, 'target' => 500), '5' => array('name' => 'Ferrous Metal', 'mass' => 8, 'price' => 9000, 'target' => 200), '6' => array('name' => 'Heavy Metal', 'mass' => 19, 'price' => 26000, 'target' => 100), '7' => array('name' => 'Precious Metal', 'mass' => 19, 'price' => 85000, 'target' => 20), '8' => array('name' => 'Food Rations', 'mass' => 1, 'price' => 750, 'target' => 750), '9' => array('name' => 'Fresh Food', 'mass' => 1, 'price' => 1750, 'target' => 250), '10' => array('name' => 'Luxury Food', 'mass' => 1, 'price' => 4500, 'target' => 50), '11' => array('name' => 'Water', 'mass' => 1, 'price' => 300, 'target' => 2500), '12' => array('name' => 'Anti-Matter', 'mass' => 3, 'price' => 2000, 'target' => 1000), '13' => array('name' => 'Coronal Gas', 'mass' => 2, 'price' => 4500, 'target' => 1500), '14' => array('name' => 'Nebula Gas', 'mass' => 3, 'price' => 1100, 'target' => 600), '15' => array('name' => 'Hydrogen Gas', 'mass' => 1, 'price' => 300, 'target' => 2000), '16' => array('name' => 'Raw Carbon', 'mass' => 2, 'price' => 1800, 'target' => 200), '17' => array('name' => 'Carbon Hex', 'mass' => 4, 'price' => 24000, 'target' => 40), '18' => array('name' => 'Nanobots', 'mass' => 3, 'price' => 15000, 'target' => 30), '19' => array('name' => 'Shield Cells', 'mass' => 2, 'price' => 6000, 'target' => 50), '20' => array('name' => 'Polymer', 'mass' => 2, 'price' => 2000, 'target' => 60), '21' => array('name' => 'Dark Matter', 'mass' => 5, 'price' => 200000, 'target' => 10), '22' => array('name' => 'Booze', 'mass' => 1, 'price' => 6000, 'target' => 80), );

Newbie Protection: $newbie_prot = 14; #number of days of protection

Cloaking factors (Cloaking formula to be explained when there is a dedicated wiki section on cloakting)

  1. tile type arrays

$cloak_type = array(24, 4, 10, 10, 10, 8, 40, 3);

Various tile names (in order) $tile_type = array('Space', 'Nebula', 'Chondrite Asteroids', 'Siliceous Asteroids', 'Rare Asteroids', 'Ice', 'Dark Matter', 'Coronal Nebula');

Various tile image prefixes $tile_mapname = array('space', 'blocked', 'ore1', 'ore2', 'ore3', 'ice', 'dark', 'cor');

Tile movement cost (with 0 speed engine) $movement_cost = array(150, 200, 300, 350, 400, 250, 450, 250);

$launch_ap_cost = 100; #AP cost to leave a planet $base_jump_cost = 500; #maximum AP cost to jump WH (reduced by AG to be explained later)

Map tile size options $scales = array(32 => 32, 48 => 48, 64 => 64, 96 => 96, 128 => 128);