Fleet:Centralized Discussion

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Revision as of 00:55, 25 April 2012 by OverLOAD (talk | contribs)

Discuss things here.


Here's a bit of raw data which is unpublished so far, which is technical information that might be useful: (PS... you might want to look at the raw code for the page, rather then trying to copy/paste from what you see on the formatted data)


Goods by ID, Name, Mass per unit space, Target pricing for planets (at 0 Upkeep), and default Target quantity for a M class planet at a population of 1,000,000 (IIRC)

  1. goods types in cargo or buildings are value below -1. need to consolidate

$goods = array( '1' => array('name' => 'Light Ore', 'mass' => 2, 'price' => 500, 'target' => 800), '2' => array('name' => 'Heavy Ore', 'mass' => 6, 'price' => 3500, 'target' => 400), '3' => array('name' => 'Precious Ore', 'mass' => 4, 'price' => 2750, 'target' => 100), '4' => array('name' => 'Light Metal', 'mass' => 2, 'price' => 3000, 'target' => 500), '5' => array('name' => 'Ferrous Metal', 'mass' => 8, 'price' => 9000, 'target' => 200), '6' => array('name' => 'Heavy Metal', 'mass' => 19, 'price' => 26000, 'target' => 100), '7' => array('name' => 'Precious Metal', 'mass' => 19, 'price' => 85000, 'target' => 20), '8' => array('name' => 'Food Rations', 'mass' => 1, 'price' => 750, 'target' => 750), '9' => array('name' => 'Fresh Food', 'mass' => 1, 'price' => 1750, 'target' => 250), '10' => array('name' => 'Luxury Food', 'mass' => 1, 'price' => 4500, 'target' => 50), '11' => array('name' => 'Water', 'mass' => 1, 'price' => 300, 'target' => 2500), '12' => array('name' => 'Anti-Matter', 'mass' => 3, 'price' => 2000, 'target' => 1000), '13' => array('name' => 'Coronal Gas', 'mass' => 2, 'price' => 4500, 'target' => 1500), '14' => array('name' => 'Nebula Gas', 'mass' => 3, 'price' => 1100, 'target' => 600), '15' => array('name' => 'Hydrogen Gas', 'mass' => 1, 'price' => 300, 'target' => 2000), '16' => array('name' => 'Raw Carbon', 'mass' => 2, 'price' => 1800, 'target' => 200), '17' => array('name' => 'Carbon Hex', 'mass' => 4, 'price' => 24000, 'target' => 40), '18' => array('name' => 'Nanobots', 'mass' => 3, 'price' => 15000, 'target' => 30), '19' => array('name' => 'Shield Cells', 'mass' => 2, 'price' => 6000, 'target' => 50), '20' => array('name' => 'Polymer', 'mass' => 2, 'price' => 2000, 'target' => 60), '21' => array('name' => 'Dark Matter', 'mass' => 5, 'price' => 200000, 'target' => 10), '22' => array('name' => 'Booze', 'mass' => 1, 'price' => 6000, 'target' => 80), );

Newbie Protection: $newbie_prot = 14; #number of days of protection

Cloaking factors (Cloaking formula to be explained when there is a dedicated wiki section on cloakting)

  1. tile type arrays

$cloak_type = array(24, 4, 10, 10, 10, 8, 40, 3);

Various tile names (in order) $tile_type = array('Space', 'Nebula', 'Chondrite Asteroids', 'Siliceous Asteroids', 'Rare Asteroids', 'Ice', 'Dark Matter', 'Coronal Nebula');

Various tile image prefixes $tile_mapname = array('space', 'blocked', 'ore1', 'ore2', 'ore3', 'ice', 'dark', 'cor');

Tile movement cost (with 0 speed engine) $movement_cost = array(150, 200, 300, 350, 400, 250, 450, 250);

$launch_ap_cost = 100; #AP cost to leave a planet $base_jump_cost = 500; #maximum AP cost to jump WH (reduced by AG to be explained later)

Map tile size options $scales = array(32 => 32, 48 => 48, 64 => 64, 96 => 96, 128 => 128);



Browser hotkeys are supported where a letter on a HTML link in menu items is underlined. To use these hotkeys, you must know the particular combination to press in your specific browser, plus the respective letter with the underscore character.

You can find a comprehensive list of accesskey combinations here: http://en.wikipedia.org/wiki/Access_key