Difference between revisions of "Map Tile"

From Fleet
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Chondrite Asteroids
 
|style="border:1px #AAA solid;padding:0.2em;"| Chondrite Asteroids
 +
|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/nebula6_x32.png
 
|style="border:1px #AAA solid;padding:0.2em;"| 500 Light Ore
 
|style="border:1px #AAA solid;padding:0.2em;"| 500 Light Ore
 
|style="border:1px #AAA solid;padding:0.2em;"| 10
 
|style="border:1px #AAA solid;padding:0.2em;"| 10
Line 45: Line 46:
 
|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Siliceous Asteroids
 
|style="border:1px #AAA solid;padding:0.2em;"| Siliceous Asteroids
 +
|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/nebula6_x32.png
 
|style="border:1px #AAA solid;padding:0.2em;"| 250 Heavy Ore
 
|style="border:1px #AAA solid;padding:0.2em;"| 250 Heavy Ore
 
|style="border:1px #AAA solid;padding:0.2em;"| 10
 
|style="border:1px #AAA solid;padding:0.2em;"| 10
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Rare Asteroids
 
|style="border:1px #AAA solid;padding:0.2em;"| Rare Asteroids
 +
|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/nebula6_x32.png
 
|style="border:1px #AAA solid;padding:0.2em;"| 100 Precious Ore
 
|style="border:1px #AAA solid;padding:0.2em;"| 100 Precious Ore
 
|style="border:1px #AAA solid;padding:0.2em;"| 10
 
|style="border:1px #AAA solid;padding:0.2em;"| 10
Line 63: Line 66:
 
|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Ice
 
|style="border:1px #AAA solid;padding:0.2em;"| Ice
 +
|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/nebula6_x32.png
 
|style="border:1px #AAA solid;padding:0.2em;"| 1000 Water
 
|style="border:1px #AAA solid;padding:0.2em;"| 1000 Water
 
|style="border:1px #AAA solid;padding:0.2em;"| 8
 
|style="border:1px #AAA solid;padding:0.2em;"| 8
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Dark Matter
 
|style="border:1px #AAA solid;padding:0.2em;"| Dark Matter
 +
|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/dark1.lr_x32.png
 
|style="border:1px #AAA solid;padding:0.2em;"| 20 Dark Matter
 
|style="border:1px #AAA solid;padding:0.2em;"| 20 Dark Matter
 
|style="border:1px #AAA solid;padding:0.2em;"| 40
 
|style="border:1px #AAA solid;padding:0.2em;"| 40
Line 81: Line 86:
 
|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Coronal Nebula
 
|style="border:1px #AAA solid;padding:0.2em;"| Coronal Nebula
 +
|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/nebula6_x32.png
 
|style="border:1px #AAA solid;padding:0.2em;"| 500 Coronal Gas
 
|style="border:1px #AAA solid;padding:0.2em;"| 500 Coronal Gas
 
|style="border:1px #AAA solid;padding:0.2em;"| 3
 
|style="border:1px #AAA solid;padding:0.2em;"| 3

Revision as of 14:35, 19 April 2013

Fleet uses a variety of different field types to make for an interesting and diverse map experience. The various different field types all have distinct resource sets, base movement costs, cloaking difficulty factors, and image sets.

Tile Details

Tile Type Resources

Cloak Factor

Base Travel Cost With Solar Sail With Impulse drive With Phase Drive With Anti-matter Drive
Space space6_x32.png 1000 Hydrogen Gas 24 150 149 120 80 65
Nebula nebula6_x32.png 1000 Nebula Gas 4 200 199 170 130 115
Chondrite Asteroids nebula6_x32.png 500 Light Ore 10 300 299 270 230 215
Siliceous Asteroids nebula6_x32.png 250 Heavy Ore 10 350 349 320 280 265
Rare Asteroids nebula6_x32.png 100 Precious Ore 10 400 399 370 330 315
Ice nebula6_x32.png 1000 Water 8 250 249 220 180 165
Dark Matter dark1.lr_x32.png 20 Dark Matter 40 450 449 420 380 365
Coronal Nebula nebula6_x32.png 500 Coronal Gas 3 250 249 220 180 165

Note: all drive data is for unupgraded drives.

Resource Regeneration

Tile resource regeneration occurs twice per day at 10:40:08 and 22:40:08 UTC. The formula which determines the amount of resources regenerated is:
resources_added = floor(50 * resources_current/resources_max) + 1
Tile resources can not exceed their maximum value.