Difference between revisions of "Map Tile"

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Just gathered data in a table for now.
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Fleet uses a variety of different field types to make for an interesting and diverse map experience.  The various different field types all have distinct resource sets, base movement costs, cloaking difficulty factors, and image sets.
Feel free to write up an intro!
 
  
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== Tile Details ==
  
 
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable"
 
|- style="background:#F2F2F2;text-align:center;"
 
|- style="background:#F2F2F2;text-align:center;"
 
!style="border:1px #AAA solid;padding:0.2em;"| Tile Type
 
!style="border:1px #AAA solid;padding:0.2em;"| Tile Type
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!style="border:1px #AAA solid;padding:0.2em;"|
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!style="border:1px #AAA solid;padding:0.2em;"| Resources
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!style="border:1px #AAA solid;padding:0.2em;"| {{abbr|Cloak Factor|Lower value tiles are easier to cloak on.}}
 
!style="border:1px #AAA solid;padding:0.2em;"| Base Travel Cost
 
!style="border:1px #AAA solid;padding:0.2em;"| Base Travel Cost
 
!style="border:1px #AAA solid;padding:0.2em;"| With Solar Sail
 
!style="border:1px #AAA solid;padding:0.2em;"| With Solar Sail
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Space
 
|style="border:1px #AAA solid;padding:0.2em;"| Space
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|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/space6_x32.png
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|style="border:1px #AAA solid;padding:0.2em;"| 1000 Hydrogen Gas
 +
|style="border:1px #AAA solid;padding:0.2em;"| 24
 
|style="border:1px #AAA solid;padding:0.2em;"| 150
 
|style="border:1px #AAA solid;padding:0.2em;"| 150
 
|style="border:1px #AAA solid;padding:0.2em;"| 149
 
|style="border:1px #AAA solid;padding:0.2em;"| 149
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Nebula
 
|style="border:1px #AAA solid;padding:0.2em;"| Nebula
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|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/blocked.mc_x32.png
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|style="border:1px #AAA solid;padding:0.2em;"| 1000 Nebula Gas
 +
|style="border:1px #AAA solid;padding:0.2em;"| 4
 
|style="border:1px #AAA solid;padding:0.2em;"| 200
 
|style="border:1px #AAA solid;padding:0.2em;"| 200
 
|style="border:1px #AAA solid;padding:0.2em;"| 199
 
|style="border:1px #AAA solid;padding:0.2em;"| 199
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Chondrite Asteroids
 
|style="border:1px #AAA solid;padding:0.2em;"| Chondrite Asteroids
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|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/ore11_x32.png
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|style="border:1px #AAA solid;padding:0.2em;"| 500 Light Ore
 +
|style="border:1px #AAA solid;padding:0.2em;"| 10
 
|style="border:1px #AAA solid;padding:0.2em;"| 300
 
|style="border:1px #AAA solid;padding:0.2em;"| 300
 
|style="border:1px #AAA solid;padding:0.2em;"| 299
 
|style="border:1px #AAA solid;padding:0.2em;"| 299
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Siliceous Asteroids
 
|style="border:1px #AAA solid;padding:0.2em;"| Siliceous Asteroids
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|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/ore22_x32.png
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|style="border:1px #AAA solid;padding:0.2em;"| 250 Heavy Ore
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|style="border:1px #AAA solid;padding:0.2em;"| 10
 
|style="border:1px #AAA solid;padding:0.2em;"| 350
 
|style="border:1px #AAA solid;padding:0.2em;"| 350
 
|style="border:1px #AAA solid;padding:0.2em;"| 349
 
|style="border:1px #AAA solid;padding:0.2em;"| 349
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Rare Asteroids
 
|style="border:1px #AAA solid;padding:0.2em;"| Rare Asteroids
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|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/ore31_x32.png
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|style="border:1px #AAA solid;padding:0.2em;"| 100 Precious Ore
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|style="border:1px #AAA solid;padding:0.2em;"| 10
 
|style="border:1px #AAA solid;padding:0.2em;"| 400
 
|style="border:1px #AAA solid;padding:0.2em;"| 400
 
|style="border:1px #AAA solid;padding:0.2em;"| 399
 
|style="border:1px #AAA solid;padding:0.2em;"| 399
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Ice
 
|style="border:1px #AAA solid;padding:0.2em;"| Ice
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|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/ice1_x32.png
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|style="border:1px #AAA solid;padding:0.2em;"| 1000 Water
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|style="border:1px #AAA solid;padding:0.2em;"| 8
 
|style="border:1px #AAA solid;padding:0.2em;"| 250
 
|style="border:1px #AAA solid;padding:0.2em;"| 250
 
|style="border:1px #AAA solid;padding:0.2em;"| 249
 
|style="border:1px #AAA solid;padding:0.2em;"| 249
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Dark Matter
 
|style="border:1px #AAA solid;padding:0.2em;"| Dark Matter
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|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/dark1_x32.png
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|style="border:1px #AAA solid;padding:0.2em;"| 20 Dark Matter
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|style="border:1px #AAA solid;padding:0.2em;"| 40
 
|style="border:1px #AAA solid;padding:0.2em;"| 450
 
|style="border:1px #AAA solid;padding:0.2em;"| 450
 
|style="border:1px #AAA solid;padding:0.2em;"| 449
 
|style="border:1px #AAA solid;padding:0.2em;"| 449
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|-
 
|-
 
|style="border:1px #AAA solid;padding:0.2em;"| Coronal Nebula
 
|style="border:1px #AAA solid;padding:0.2em;"| Coronal Nebula
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|style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/cor_1_ll_x32.png
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|style="border:1px #AAA solid;padding:0.2em;"| 500 Coronal Gas
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|style="border:1px #AAA solid;padding:0.2em;"| 3
 
|style="border:1px #AAA solid;padding:0.2em;"| 250
 
|style="border:1px #AAA solid;padding:0.2em;"| 250
 
|style="border:1px #AAA solid;padding:0.2em;"| 249
 
|style="border:1px #AAA solid;padding:0.2em;"| 249
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|-
 
|-
 
|}
 
|}
<small>Note: all drive data is for unupgraded drives.</small>
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<small>Note: all drive data is for unupgraded [[Equipment#Engines|drives]].</small>
  
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== Resource Regeneration ==
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Tile resource regeneration occurs twice per day at 10:40:08 and 22:40:08 UTC.
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The formula which determines the amount of resources regenerated is:<br />
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<code>resources_added = floor(50 * resources_current/resources_max) + 1</code><br />
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Tile resources can not exceed their maximum value.
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== Cloacking ==
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Different types of tiles have a different cloaking factor , ship mass also effects the chance of cloaking . more data needed . cheese 8/8/2022
  
 
[[Category:Fleet]][[Category:Resources]][[Category:Stub]]
 
[[Category:Fleet]][[Category:Resources]][[Category:Stub]]

Latest revision as of 11:23, 8 August 2022

Fleet uses a variety of different field types to make for an interesting and diverse map experience. The various different field types all have distinct resource sets, base movement costs, cloaking difficulty factors, and image sets.

Tile Details

Tile Type Resources

Cloak Factor

Base Travel Cost With Solar Sail With Impulse drive With Phase Drive With Anti-matter Drive
Space space6_x32.png 1000 Hydrogen Gas 24 150 149 120 80 65
Nebula blocked.mc_x32.png 1000 Nebula Gas 4 200 199 170 130 115
Chondrite Asteroids ore11_x32.png 500 Light Ore 10 300 299 270 230 215
Siliceous Asteroids ore22_x32.png 250 Heavy Ore 10 350 349 320 280 265
Rare Asteroids ore31_x32.png 100 Precious Ore 10 400 399 370 330 315
Ice ice1_x32.png 1000 Water 8 250 249 220 180 165
Dark Matter dark1_x32.png 20 Dark Matter 40 450 449 420 380 365
Coronal Nebula cor_1_ll_x32.png 500 Coronal Gas 3 250 249 220 180 165

Note: all drive data is for unupgraded drives.

Resource Regeneration

Tile resource regeneration occurs twice per day at 10:40:08 and 22:40:08 UTC. The formula which determines the amount of resources regenerated is:
resources_added = floor(50 * resources_current/resources_max) + 1
Tile resources can not exceed their maximum value.

Cloacking

Different types of tiles have a different cloaking factor , ship mass also effects the chance of cloaking . more data needed . cheese 8/8/2022