Difference between revisions of "Map Tile"
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Fleet uses a variety of different field types to make for an interesting and diverse map experience. The various different field types all have distinct resource sets, base movement costs, cloaking difficulty factors, and image sets. | Fleet uses a variety of different field types to make for an interesting and diverse map experience. The various different field types all have distinct resource sets, base movement costs, cloaking difficulty factors, and image sets. | ||
+ | == Tile Details == | ||
{| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | {| style="margin:1em 1em 1em 0;background:#F9F9F9;border:1px #AAA solid;border-collapse:collapse;" class="wikitable sortable" | ||
|- style="background:#F2F2F2;text-align:center;" | |- style="background:#F2F2F2;text-align:center;" | ||
!style="border:1px #AAA solid;padding:0.2em;"| Tile Type | !style="border:1px #AAA solid;padding:0.2em;"| Tile Type | ||
+ | !style="border:1px #AAA solid;padding:0.2em;"| | ||
!style="border:1px #AAA solid;padding:0.2em;"| Resources | !style="border:1px #AAA solid;padding:0.2em;"| Resources | ||
− | !style="border:1px #AAA solid;padding:0.2em;"| Cloak Factor | + | !style="border:1px #AAA solid;padding:0.2em;"| {{abbr|Cloak Factor|Lower value tiles are easier to cloak on.}} |
!style="border:1px #AAA solid;padding:0.2em;"| Base Travel Cost | !style="border:1px #AAA solid;padding:0.2em;"| Base Travel Cost | ||
!style="border:1px #AAA solid;padding:0.2em;"| With Solar Sail | !style="border:1px #AAA solid;padding:0.2em;"| With Solar Sail | ||
Line 14: | Line 16: | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Space | |style="border:1px #AAA solid;padding:0.2em;"| Space | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/space6_x32.png | ||
|style="border:1px #AAA solid;padding:0.2em;"| 1000 Hydrogen Gas | |style="border:1px #AAA solid;padding:0.2em;"| 1000 Hydrogen Gas | ||
|style="border:1px #AAA solid;padding:0.2em;"| 24 | |style="border:1px #AAA solid;padding:0.2em;"| 24 | ||
Line 23: | Line 26: | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Nebula | |style="border:1px #AAA solid;padding:0.2em;"| Nebula | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/blocked.mc_x32.png | ||
|style="border:1px #AAA solid;padding:0.2em;"| 1000 Nebula Gas | |style="border:1px #AAA solid;padding:0.2em;"| 1000 Nebula Gas | ||
|style="border:1px #AAA solid;padding:0.2em;"| 4 | |style="border:1px #AAA solid;padding:0.2em;"| 4 | ||
Line 32: | Line 36: | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Chondrite Asteroids | |style="border:1px #AAA solid;padding:0.2em;"| Chondrite Asteroids | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/ore11_x32.png | ||
|style="border:1px #AAA solid;padding:0.2em;"| 500 Light Ore | |style="border:1px #AAA solid;padding:0.2em;"| 500 Light Ore | ||
|style="border:1px #AAA solid;padding:0.2em;"| 10 | |style="border:1px #AAA solid;padding:0.2em;"| 10 | ||
Line 41: | Line 46: | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Siliceous Asteroids | |style="border:1px #AAA solid;padding:0.2em;"| Siliceous Asteroids | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/ore22_x32.png | ||
|style="border:1px #AAA solid;padding:0.2em;"| 250 Heavy Ore | |style="border:1px #AAA solid;padding:0.2em;"| 250 Heavy Ore | ||
|style="border:1px #AAA solid;padding:0.2em;"| 10 | |style="border:1px #AAA solid;padding:0.2em;"| 10 | ||
Line 50: | Line 56: | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Rare Asteroids | |style="border:1px #AAA solid;padding:0.2em;"| Rare Asteroids | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/ore31_x32.png | ||
|style="border:1px #AAA solid;padding:0.2em;"| 100 Precious Ore | |style="border:1px #AAA solid;padding:0.2em;"| 100 Precious Ore | ||
|style="border:1px #AAA solid;padding:0.2em;"| 10 | |style="border:1px #AAA solid;padding:0.2em;"| 10 | ||
Line 59: | Line 66: | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Ice | |style="border:1px #AAA solid;padding:0.2em;"| Ice | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/ice1_x32.png | ||
|style="border:1px #AAA solid;padding:0.2em;"| 1000 Water | |style="border:1px #AAA solid;padding:0.2em;"| 1000 Water | ||
|style="border:1px #AAA solid;padding:0.2em;"| 8 | |style="border:1px #AAA solid;padding:0.2em;"| 8 | ||
Line 68: | Line 76: | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Dark Matter | |style="border:1px #AAA solid;padding:0.2em;"| Dark Matter | ||
+ | |style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/dark1_x32.png | ||
|style="border:1px #AAA solid;padding:0.2em;"| 20 Dark Matter | |style="border:1px #AAA solid;padding:0.2em;"| 20 Dark Matter | ||
|style="border:1px #AAA solid;padding:0.2em;"| 40 | |style="border:1px #AAA solid;padding:0.2em;"| 40 | ||
Line 77: | Line 86: | ||
|- | |- | ||
|style="border:1px #AAA solid;padding:0.2em;"| Coronal Nebula | |style="border:1px #AAA solid;padding:0.2em;"| Coronal Nebula | ||
− | |style="border:1px #AAA solid;padding:0.2em;"| | + | |style="border:1px #AAA solid;padding:0.2em;"| {{SERVER}}/img/m/cor_1_ll_x32.png |
+ | |style="border:1px #AAA solid;padding:0.2em;"| 500 Coronal Gas | ||
|style="border:1px #AAA solid;padding:0.2em;"| 3 | |style="border:1px #AAA solid;padding:0.2em;"| 3 | ||
|style="border:1px #AAA solid;padding:0.2em;"| 250 | |style="border:1px #AAA solid;padding:0.2em;"| 250 | ||
Line 86: | Line 96: | ||
|- | |- | ||
|} | |} | ||
− | <small>Note: all drive data is for unupgraded drives.</small> | + | <small>Note: all drive data is for unupgraded [[Equipment#Engines|drives]].</small> |
+ | == Resource Regeneration == | ||
+ | Tile resource regeneration occurs twice per day at 10:40:08 and 22:40:08 UTC. | ||
+ | The formula which determines the amount of resources regenerated is:<br /> | ||
+ | <code>resources_added = floor(50 * resources_current/resources_max) + 1</code><br /> | ||
+ | Tile resources can not exceed their maximum value. | ||
+ | == Cloacking == | ||
+ | Different types of tiles have a different cloaking factor , ship mass also effects the chance of cloaking . more data needed . cheese 8/8/2022 | ||
[[Category:Fleet]][[Category:Resources]][[Category:Stub]] | [[Category:Fleet]][[Category:Resources]][[Category:Stub]] |
Latest revision as of 11:23, 8 August 2022
Fleet uses a variety of different field types to make for an interesting and diverse map experience. The various different field types all have distinct resource sets, base movement costs, cloaking difficulty factors, and image sets.
Tile Details
Tile Type | Resources |
Cloak Factor |
Base Travel Cost | With Solar Sail | With Impulse drive | With Phase Drive | With Anti-matter Drive | |
---|---|---|---|---|---|---|---|---|
Space | 1000 Hydrogen Gas | 24 | 150 | 149 | 120 | 80 | 65 | |
Nebula | 1000 Nebula Gas | 4 | 200 | 199 | 170 | 130 | 115 | |
Chondrite Asteroids | 500 Light Ore | 10 | 300 | 299 | 270 | 230 | 215 | |
Siliceous Asteroids | 250 Heavy Ore | 10 | 350 | 349 | 320 | 280 | 265 | |
Rare Asteroids | 100 Precious Ore | 10 | 400 | 399 | 370 | 330 | 315 | |
Ice | 1000 Water | 8 | 250 | 249 | 220 | 180 | 165 | |
Dark Matter | 20 Dark Matter | 40 | 450 | 449 | 420 | 380 | 365 | |
Coronal Nebula | 500 Coronal Gas | 3 | 250 | 249 | 220 | 180 | 165 |
Note: all drive data is for unupgraded drives.
Resource Regeneration
Tile resource regeneration occurs twice per day at 10:40:08 and 22:40:08 UTC.
The formula which determines the amount of resources regenerated is:
resources_added = floor(50 * resources_current/resources_max) + 1
Tile resources can not exceed their maximum value.
Cloacking
Different types of tiles have a different cloaking factor , ship mass also effects the chance of cloaking . more data needed . cheese 8/8/2022