Difference between revisions of "Mutiny"
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*Initiating a Mutiny Costs 50,000 AP | *Initiating a Mutiny Costs 50,000 AP | ||
*Only a single Mutiny can be active within a single Alliance or Faction at a time. The current Mutiny must run its course before a new one can be initiated. | *Only a single Mutiny can be active within a single Alliance or Faction at a time. The current Mutiny must run its course before a new one can be initiated. | ||
− | *All members of the group can vote on the respective "My Faction" or "My Alliance" page, either for, or against the mutineer. | + | *All members of the group can vote on the respective "My [[Faction]]" or "My [[Alliance]]" page, either for, or against the mutineer. |
*For the mutineer to be successful, the ending result must provide more more votes in favor of the mutiny than against. | *For the mutineer to be successful, the ending result must provide more more votes in favor of the mutiny than against. | ||
*Upon initiation of a Mutiny, a chat log message is generated in that groups channel. | *Upon initiation of a Mutiny, a chat log message is generated in that groups channel. | ||
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*Both the mutineer and the group leader will receive a system message with the result. | *Both the mutineer and the group leader will receive a system message with the result. | ||
*A news entry is created informing about the transfer of the group leadership if the mutiny is successful. | *A news entry is created informing about the transfer of the group leadership if the mutiny is successful. | ||
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+ | [[Category:Fleet]] |
Latest revision as of 01:37, 6 June 2012
Mutiny is the process whereby an inactive group leader can have control of their group usurped by a mutineer.
Mechanics
- After a leader has been inactive for 14 days, a new option becomes available on the "My Faction" or "My Alliance" page to Mutiny.
- Initiating a Mutiny Costs 50,000 AP
- Only a single Mutiny can be active within a single Alliance or Faction at a time. The current Mutiny must run its course before a new one can be initiated.
- All members of the group can vote on the respective "My Faction" or "My Alliance" page, either for, or against the mutineer.
- For the mutineer to be successful, the ending result must provide more more votes in favor of the mutiny than against.
- Upon initiation of a Mutiny, a chat log message is generated in that groups channel.
- The inactive group leader also gets a message informing them about the initiation of the mutiny, in case they return.
- The inactive group leader, and the mutineer are permitted to vote in the mutiny.
- After 7 no less then days, at a pre-determined fixed time, the mutiny is scored.
- Both the mutineer and the group leader will receive a system message with the result.
- A news entry is created informing about the transfer of the group leadership if the mutiny is successful.