Difference between revisions of "PVP"

From Fleet
(Bounties)
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When you place an bounty, 24 hours later it will be in effect.
 
When you place an bounty, 24 hours later it will be in effect.
 
<small>(Exact timing: ever 24 minutes and 14 seconds past the hour, the bounty tick happens, if a bounty has been placed for atleast 24 hours, this tick will activate it.)</small>
 
<small>(Exact timing: ever 24 minutes and 14 seconds past the hour, the bounty tick happens, if a bounty has been placed for atleast 24 hours, this tick will activate it.)</small>
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== Spoils ==
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Destroying someone's building will make it's contents spill out, ready to be picked up and sold.<br />
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Likewise, when you blow up someone's ship you will be able to pick up goods they were carrying in their hold, even if they were carrying unequipped weapons for example.<br />
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Upon death your victim loses AP, skills and XP; You will gain half of their lost XP and can gain half of the lost skills that victim possessed for each skill that was higher then yours.
  
  
 
[[Category:Fleet]]
 
[[Category:Fleet]]
 
[[Category:Stub]]
 
[[Category:Stub]]

Revision as of 22:31, 4 June 2012

PVP can be done by dogfighting or ambushing using an Ambush Computer in order to lay the ambush while you are away from the helm, with optionally an Ambush Teleporter to move you to safety quickly.

Dog Fighting

DOGFIGHTING INFO GOES HERE

Ambush

AMBUSH INFO GOES HERE

Ambush Retreat

AMBUSH RETREAT INFO GOES HERE

Tracking

TRACKING INFO GOES HERE

Building Combat

BUILDING COMBAT GOES HERE

Bounties

With a Bounty Card, or if you have Gold Days, you can place bounties with a Credit and/or Influence reward on players.

When you place an bounty, 24 hours later it will be in effect. (Exact timing: ever 24 minutes and 14 seconds past the hour, the bounty tick happens, if a bounty has been placed for atleast 24 hours, this tick will activate it.)

Spoils

Destroying someone's building will make it's contents spill out, ready to be picked up and sold.
Likewise, when you blow up someone's ship you will be able to pick up goods they were carrying in their hold, even if they were carrying unequipped weapons for example.

Upon death your victim loses AP, skills and XP; You will gain half of their lost XP and can gain half of the lost skills that victim possessed for each skill that was higher then yours.