Difference between revisions of "Resource"

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This page is a stub, you can help by expanding it and stuff.
 
This page is a stub, you can help by expanding it and stuff.
 
Resources in a tile regenerate based on how much is left in them.
 
 
The formula which controls this is unknown by me at this time. Please do replace this text with an explanation, if you do know more about it!
 
 
  
  
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==See also==
 
==See also==
 +
* [[Map Tile | Map Tiles]]
 
* [[Planet type | Planet Types]]
 
* [[Planet type | Planet Types]]
 
* [[Building]]s
 
* [[Building]]s

Revision as of 03:10, 11 May 2012

This page is a stub, you can help by expanding it and stuff.


Name Mass Ship to Planet Price Target
Light Ore 2 500 800
Heavy Ore 6 3,500 400
Precious Ore 4 2,750 100
Light Metal 2 3,000 500
Ferrous Metal 8 9,000 200
Heavy Metal 19 26,000 100
Precious Metal 19 85,000 20
Food Rations 1 750 750
Luxury Food 1 4,500 50
Water 1 300 2,500
Anti-Matter 3 2,000 1,000
Coronal Gas 2 4,500 1,500
Nebula Gas 3 1,100 600
Hydrogen Gas 1 300 2,000
Raw Carbon 2 1,800 200
Carbon Hex 4 24,000 40
Nanobots 3 15,000 30
Shield Cells 2 6,000 50
Polymer 2 2,000 60
Dark Matter 5 20,0000 10
Booze 1 6,000 80
Thinking Caps 1 250,000

The Target column refers to the amount a planet will buy at a population of 1,000,000.



See also