Difference between revisions of "Social Structures"

From Fleet
(Created page with 'Fleet allows for two forms of social structures: == Alliances == * Allow for loosely knit groups * Provides game benefits: ** Alliance Shared combat logs ** A shared Alliance Ba…')
 
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Fleet allows for two forms of social structures:
 
Fleet allows for two forms of social structures:
  
== Alliances ==
+
== [[Alliance]]s ==
 
* Allow for loosely knit groups
 
* Allow for loosely knit groups
 
* Provides game benefits:
 
* Provides game benefits:
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** Group combat - automatically defend alliance mates who share the same tile
 
** Group combat - automatically defend alliance mates who share the same tile
  
== Factions ==
+
== [[Faction]]s ==
 
* Allow for groups based on faction territory
 
* Allow for groups based on faction territory
 
* Provides game benefits:
 
* Provides game benefits:

Revision as of 13:00, 13 April 2012

Fleet allows for two forms of social structures:

Alliances

  • Allow for loosely knit groups
  • Provides game benefits:
    • Alliance Shared combat logs
    • A shared Alliance Balance which can be managed by alliance members with the designated permissions
    • An Alliance chat Channel
    • Group combat - automatically defend alliance mates who share the same tile

Factions

  • Allow for groups based on faction territory
  • Provides game benefits:
    • Faction Shared combat logs
    • A shared Faction Balance which can be managed by faction members with the designated permissions
    • A Faction chat Channel
    • Group combat - automatically defend other members of the same faction who share the same tile
    • Faction Upgrades
    • Credit bonus to factions completed missions
    • Special mission types (Future)


Restrictions

  • Faction members can join any alliance.
  • Alliance members can join any faction.
  • Faction and Alliance leaders can kick any member from their group