Difference between revisions of "Trade"
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Tips & Tricks:<br/> | Tips & Tricks:<br/> | ||
− | Overstocking counts towards the '''Upkeep Factor'''. So if you can't find the things a planet wants, (greatly) overstocking it with cheap easily attainable things like {{SERVER}}/img/goods/hydrogengas.x16.png or {{SERVER}}/img/goods/nebulagas.x16.png can get that '''Upkeep Factor''' above 1.0. | + | Overstocking counts towards the '''Upkeep Factor'''. So if you can't find the things a planet wants, (greatly) overstocking it with cheap easily attainable things like {{SERVER}}/img/goods/hydrogengas.x16.png or {{SERVER}}/img/goods/nebulagas.x16.png can get that '''Upkeep Factor''' above 1.0.<br\> |
+ | As long as a planet's '''Upkeep Factor''' is above 0.5 it will recieve an increase in population, though the maximum population gain is achieved at '''Upkeep Factor''' 1.0, you can raise it further than 1.0. | ||
[[Category:Fleet]] | [[Category:Fleet]] | ||
[[Category:Stub]] | [[Category:Stub]] |
Revision as of 21:09, 17 April 2012
Trading is a great way to make money.
Tips & Tricks:
Overstocking counts towards the Upkeep Factor. So if you can't find the things a planet wants, (greatly) overstocking it with cheap easily attainable things like or can get that Upkeep Factor above 1.0.<br\>
As long as a planet's Upkeep Factor is above 0.5 it will recieve an increase in population, though the maximum population gain is achieved at Upkeep Factor 1.0, you can raise it further than 1.0.