Difference between revisions of "Trade"

From Fleet
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Tips & Tricks:<br/>
 
Tips & Tricks:<br/>
Overstocking counts towards the '''Upkeep Factor'''. So if you can't find the things a planet wants, (greatly) overstocking it with cheap easily attainable things like {{SERVER}}/img/goods/hydrogengas.x16.png or {{SERVER}}/img/goods/nebulagas.x16.png can get that '''Upkeep Factor''' above 1.0.
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Overstocking counts towards the '''Upkeep Factor'''. So if you can't find the things a planet wants, (greatly) overstocking it with cheap easily attainable things like {{SERVER}}/img/goods/hydrogengas.x16.png or {{SERVER}}/img/goods/nebulagas.x16.png can get that '''Upkeep Factor''' above 1.0.<br\>
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As long as a planet's '''Upkeep Factor''' is above 0.5 it will recieve an increase in population, though the maximum population gain is achieved at '''Upkeep Factor''' 1.0, you can raise it further than 1.0.
  
 
[[Category:Fleet]]
 
[[Category:Fleet]]
 
[[Category:Stub]]
 
[[Category:Stub]]

Revision as of 21:09, 17 April 2012

Trading is a great way to make money.

Tips & Tricks:
Overstocking counts towards the Upkeep Factor. So if you can't find the things a planet wants, (greatly) overstocking it with cheap easily attainable things like hydrogengas.x16.png or nebulagas.x16.png can get that Upkeep Factor above 1.0.<br\> As long as a planet's Upkeep Factor is above 0.5 it will recieve an increase in population, though the maximum population gain is achieved at Upkeep Factor 1.0, you can raise it further than 1.0.