Command a ship in a universe
that keeps running without you
Fleet is a free, persistent, multiplayer space strategy game that runs in your browser. Trade, fight, build and hold territory alongside other pilots — no download, no install, and no email address needed to start.
Already have a pilot? Log in.
What it looks like
Ships, worlds and the pilots who fly between them.





What is Fleet?
Fleet is a persistent multiplayer space strategy game that runs in your browser. There is nothing to download and nothing to install. The universe keeps running whether or not you are logged in — ships move, factories produce, and other pilots are out there trading, building and fighting while you are away.
Fly a ship you actually own

Buy it, fit it out, and refit it as you go. Guns, turrets, missiles, shields, engines, cloaking devices and cargo space all come off the same limited mass and power budget, so every loadout is a decision rather than a shopping list.
Trade for a living




Planets and depots price goods by what they actually have and want, and those prices move. Run ore, gas, food, nanobots or anti-matter along a route you worked out yourself, and watch someone else quietly undercut it.
Fight, and keep the recording

Combat plays out in rounds against players and NPCs, and every battle is saved as a replay you can watch back — the one you are looking at on this page is exactly what a pilot sees in their own combat log.
The Battle Arena

A daily ladder with no AP cost and no death penalty. Challenge any NPC you have beaten in the wild, or face other players with a ship and loadout locked at enrolment so the fight is about the fight. Scores reset and pay out at the UTC rollover.
Hold ground with people



Join a faction or found one, fly its emblem, and take territory alongside people who will actually show up for it. A military blockade lets a faction control who gets through a tile at all — it produces nothing and runs on anti-matter and hydrogen, so holding a route costs you something every tick. Alliances, shared combat records and a standing system mean your reputation arrives before you do.
Run an industry, not a base



A solar collector turns starlight into anti-matter. An ore mine burns that anti-matter — along with the food rations and water its crew get through — to pull light ore and raw carbon out of the ground. A foundry smelts the ore into metal. A factory turns the metal into nanobots, polymer or shield cells. Most buildings only work on ground that will support them, so where you build decides what you can build, and the whole chain keeps running while you are logged out.
How it works
Four steps, and the first one is a single click.
1. Start a pilot
One click, no form, no email address. You get a name, a ship and somewhere to be. If you decide to stay, attach an email later to keep the account for good.
2. Learn the ropes in the tutorial
New pilots start in a guided sequence that walks through moving, docking, trading and your first fight, rather than dropping you into open space to guess.
3. Pick what you are good at
Haul cargo between planets that actually price it differently. Hunt NPCs for bounties. Build a factory and defend it. Take missions. Most pilots end up doing some of each.
4. Find your people
Join a faction or an alliance, fly their emblem, and fight for territory that shows up on everyone's map. The Battle Arena runs a fresh ladder every day if you would rather skip straight to the fighting.
Take a ship out
Fleet is free to play and runs in the browser you already have open. You can start without an email address and attach one later if you decide to stay.
