Difference between revisions of "Class"

From Fleet
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Class - Aristocrat
 
Class - Aristocrat
*Building - Tower of Affluence
+
*Building - Tower of Affluence, Arcturus -3,-1
 
*Requirements - 100 million credits
 
*Requirements - 100 million credits
 
*Benefits - Doubles mission reward(as in credits) and time to complete AND half of the AP  to accept.
 
*Benefits - Doubles mission reward(as in credits) and time to complete AND half of the AP  to accept.
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Class - Diplomat
 
Class - Diplomat
*Building - Galactic Consulate
+
*Building - Galactic Consulate, Centauri 111,-88
 
*Requirements - Alliance Membership, Distiction Rank 10
 
*Requirements - Alliance Membership, Distiction Rank 10
 
*Benefits - +50% influence gained
 
*Benefits - +50% influence gained
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Class - Hacker
 
Class - Hacker
*Building - Information Bureau
+
*Building - Information Bureau, Cetus 1,-6
 
*Requirements -
 
*Requirements -
 
*Benefits - Improved Firewalls "install Firewalls 25% higher." AND Mission board Hack: Hack it to convert those missions to either neutral (on a planet that does not share your faction alignment), or to make them faction missions (on a planet that has the same faction alignment as you)  
 
*Benefits - Improved Firewalls "install Firewalls 25% higher." AND Mission board Hack: Hack it to convert those missions to either neutral (on a planet that does not share your faction alignment), or to make them faction missions (on a planet that has the same faction alignment as you)  
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Class - Kemetic
 
Class - Kemetic
*Building - Tomb of Sekhmet
+
*Building - Tomb of Sekhmet, Sirius 3,-6
 
*Requirements - (unknown amount of exp)
 
*Requirements - (unknown amount of exp)
 
*Benefits - No experience lost at death AND Divine Intervention: Use it to kill the enemy you are above, you will not get any XP or skills however useful if they like to retreat hold, whether it works or not depends on Distinction Level.
 
*Benefits - No experience lost at death AND Divine Intervention: Use it to kill the enemy you are above, you will not get any XP or skills however useful if they like to retreat hold, whether it works or not depends on Distinction Level.
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Class - Knight
 
Class - Knight
*Building - Knights Guild
+
*Building - Knights Guild, Centic -57,4
 
*Requirements - (knight guild i think to join was kill more then 30 different npc's and 2000 in total), 1,000,000 EXP
 
*Requirements - (knight guild i think to join was kill more then 30 different npc's and 2000 in total), 1,000,000 EXP
 
*Benefits - Sunday Brunch, Nanobot sales
 
*Benefits - Sunday Brunch, Nanobot sales
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Class - Merchant
 
Class - Merchant
*Building - Chamber of Commerce
+
*Building - Chamber of Commerce, Struve 8,0
 
*Requirements - (either X amount of buildings or X amount of building levels)
 
*Requirements - (either X amount of buildings or X amount of building levels)
 
*Benefits - Trade and Dock and Repair costs halved  
 
*Benefits - Trade and Dock and Repair costs halved  
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Class - Ninja
 
Class - Ninja
*Building - Onibawan
+
*Building - Onibawan, Iga 1,2
 
*Requirements - Specific amount of cloaking skill is one, yet to figure out exact number
 
*Requirements - Specific amount of cloaking skill is one, yet to figure out exact number
 
*Benefits -  
 
*Benefits -  
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Class - Pirate
 
Class - Pirate
*Building - Davey Jones Tavern
+
*Building - Davey Jones Tavern, Narokan ?,?
 
*Requirements - The most important requirement is being drunk
 
*Requirements - The most important requirement is being drunk
 
*Benefits - Ability to telerob, ability to teleport to the Davy Jones Tavern,
 
*Benefits - Ability to telerob, ability to teleport to the Davy Jones Tavern,
 
*Costs -
 
*Costs -

Revision as of 17:43, 23 April 2012

Class - Aristocrat

  • Building - Tower of Affluence, Arcturus -3,-1
  • Requirements - 100 million credits
  • Benefits - Doubles mission reward(as in credits) and time to complete AND half of the AP to accept.
  • Costs - 50,000 AP, 2 million credits

Class - Diplomat

  • Building - Galactic Consulate, Centauri 111,-88
  • Requirements - Alliance Membership, Distiction Rank 10
  • Benefits - +50% influence gained
  • Costs - 50,000 AP, 2 million credits

Class - Explorer

  • Building - N/A
  • Requirements - N/A
  • Benefits - N/A
  • Costs - N/A

Class - Hacker

  • Building - Information Bureau, Cetus 1,-6
  • Requirements -
  • Benefits - Improved Firewalls "install Firewalls 25% higher." AND Mission board Hack: Hack it to convert those missions to either neutral (on a planet that does not share your faction alignment), or to make them faction missions (on a planet that has the same faction alignment as you)
  • Costs -

Class - Kemetic

  • Building - Tomb of Sekhmet, Sirius 3,-6
  • Requirements - (unknown amount of exp)
  • Benefits - No experience lost at death AND Divine Intervention: Use it to kill the enemy you are above, you will not get any XP or skills however useful if they like to retreat hold, whether it works or not depends on Distinction Level.
  • Costs -

Class - Knight

  • Building - Knights Guild, Centic -57,4
  • Requirements - (knight guild i think to join was kill more then 30 different npc's and 2000 in total), 1,000,000 EXP
  • Benefits - Sunday Brunch, Nanobot sales
  • Costs - 50,000 AP

Class - Merchant

  • Building - Chamber of Commerce, Struve 8,0
  • Requirements - (either X amount of buildings or X amount of building levels)
  • Benefits - Trade and Dock and Repair costs halved
  • Costs -

Class - Ninja

  • Building - Onibawan, Iga 1,2
  • Requirements - Specific amount of cloaking skill is one, yet to figure out exact number
  • Benefits -
  • Costs -

Class - Pirate

  • Building - Davey Jones Tavern, Narokan ?,?
  • Requirements - The most important requirement is being drunk
  • Benefits - Ability to telerob, ability to teleport to the Davy Jones Tavern,
  • Costs -