Class

From Fleet
Revision as of 02:21, 9 April 2012 by Alisha (talk | contribs)

Class - Aristocrat

  • Building - Tower of Affluence
  • Requirements - 100 million credits
  • Benefits - Doubles mission reward(as in credits) and time to complete AND half of the AP to accept.
  • Costs - 50,000 AP, 2 million credits

Class - Diplomat

  • Building - Galactic Consulate
  • Requirements - Alliance Membership, Distiction Rank 10
  • Benefits - +50% influence gained
  • Costs - 50,000 AP, 2 million credits

Class - Explorer

  • Building - N/A
  • Requirements - N/A
  • Benefits - N/A
  • Costs - N/A

Class - Hacker

  • Building - Information Bureau
  • Requirements -
  • Benefits - Improved Firewalls "install Firewalls 25% higher." AND Mission board Hack: Hack it to convert those missions to either neutral (on a planet that does not share your faction alignment), or to make them faction missions (on a planet that has the same faction alignment as you)
  • Costs -

Class - Kemetic

  • Building - Tomb of Sekhmet
  • Requirements -
  • Benefits - No experience lost at death AND Divine Intervention: Use it to kill the enemy you are above, you will not get any XP or skills however useful if they like to retreat hold, whether it works or not depends on Distinction Level.
  • Costs -

Class - Knight

  • Building - Knights Guild
  • Requirements - (knight guild i think to join was kill more then 30 different npc's and 2000 in total)
  • Benefits - Sunday Brunch, Nanobot sales
  • Costs - 50,000 AP

Class - Merchant

  • Building - Chamber of Commerce
  • Requirements -
  • Benefits - Trade and Dock and Repair costs halved
  • Costs -

Class - Ninja

  • Building -
  • Requirements -
  • Benefits -
  • Costs -

Class - Pirate

  • Building - Davey Jones Tavern
  • Requirements -
  • Benefits -
  • Costs -