Difference between revisions of "Equipment"
m (Run this page through a spell check (Chubba should really use a browser with spell check built in :P)) |
Chubbatubba (talk | contribs) m (→Missiles: Lol, yeah, some pretty nasty mistakes there ^^ - although the one thing about spell checkers, 'consistency' (spelled right now) isn't quite the same as 'constituency' ^^) |
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''''He took aim, fired, then ran for his life'''' - Extract from novel 'James Bond: The Man with a Banana Gun'<br> | ''''He took aim, fired, then ran for his life'''' - Extract from novel 'James Bond: The Man with a Banana Gun'<br> | ||
− | There has long been controversy over the nature of the | + | There has long been controversy over the nature of the consistency of the much-sought-after 'Flying Banana.' A number of conflicting theories have arisen (including TNT, C4 and R2D2) but, as is generally agreed by scientists, the most likely source of the banana's destructive power is humble chocolate digestive (which, when exposed to a blend of pure oxygen and gunpowder, reacts very violently)...<br> |
Regardless of this, what's certain is that missiles are useful in doing hefty lump sums of damage to other players and large NPCs.<br> | Regardless of this, what's certain is that missiles are useful in doing hefty lump sums of damage to other players and large NPCs.<br> | ||
To change the order that missiles are fired (you may want to save your best until last), visit your in-depth ship description (click your ships name on the right of the nav screen) and there should be a link under the equipment manifest. | To change the order that missiles are fired (you may want to save your best until last), visit your in-depth ship description (click your ships name on the right of the nav screen) and there should be a link under the equipment manifest. |
Revision as of 17:49, 26 March 2010
Guns
Name | Space (m3) | Mass (t) | Price | Power | Fire-rate | Requirements |
---|---|---|---|---|---|---|
200 KJ Laser | 1 | 2 | 1,000 | 8 | 1 | None |
500 KJ Laser | 2 | 3 | 25,000 | 15 | 1 | None |
1 MJ Laser | 4 | 5 | 65,000 | 16 | 2 | None |
2 MJ Laser | 7 | 9 | 115,000 | 29 | 2 | None |
5 MJ Laser | 12 | 15 | 195,000 | 41 | 2 | None |
10 MJ Laser | 20 | 27 | 375,000 | 73 | 2 | None |
20 MJ Laser | 36 | 49 | 675,000 | 131 | 2 | None |
50 MJ Laser | 54 | 59 | 1,150,000 | 197 | 2 | 250,000xp |
Guns are the primary weapons of combat.
A chicken was applied to a 200KJ laser. If it was cooked perfectly at this intensity after 5 minutes, what will happen when it is subject to a 50GJ laser in a chamber pressured at 50TPa for approximately 5 seconds? - Porkian A-level Horticulture exam paper
Guns are THE tool for killing things. Missiles and turrets are all very well, but on their own, they're pants without GUNS. Guns (or lasers more specifically) have two factors that come into consideration during conflict. The 'fire-rate' is the number of volleys that laser will fire in 1 round of conflict. The 'power' is... pretty self-explanatory. Contrary to obvious belief though, having big guns is not always good.
Killing things straight away with big guns increases your experience greatly, but without the chance to shoot at (or get shot at) the NPC for a long period of time, this doesn't do you many favours for your skills. So ideally, for skilling you want a BIG fire rate, with a small power. With PvP (where you don't want to mess around) go big. And go mental.
Turrets
Name | Space (m3) | Mass (t) | Price | Power | Fire-rate | Requirements |
---|---|---|---|---|---|---|
Tiny Omega Cannon | 30 | 30 | 100,000 | 80 | 1 | None |
Rail Turret | 42 | 46 | 225,000 | 31 | 3 | None |
Omega Cannon | 300 | 300 | 1,000,000 | 800 | 1 | None |
Lasers aren't nearly as cool as guns. You can roast a chicken with a laser. You can EXPLODE a chicken with a BAZOOKA.
Turrets essentially give you that extra 'umph' of fire-power or extra shots of xp (depending on which variation you dwell on). Unlike lasers, these have ammunition - so you have to restock every once in a while (buy lots of ammunition from planets before heading out on a spree with these because they don't last long). However, their upkeep is quite a drain financially, so make sure you're in a position that you can sustain yourself! The rail turret is the best for skilling, the Omega cannon for killing stuff. NOTE: You have to buy the ammunition which corresponds with the turret you're using but you can choose from the same three 'flavours' for whichever gun you use.
Turret Ammunition
Name | Space (m3) | Mass (t) | Price | Power | Crate Size | Requirements |
---|---|---|---|---|---|---|
Omega Cannon Ferrous Ammo | 16 | 16 | 100,000 | 0.7x | 100 | Omega Cannon |
Omega Cannon Uranium Ammo | 16 | 20 | 250,000 | 1.0x | 100 | Omega Cannon |
Omega Cannon Anti-matter Ammo | 16 | 24 | 750,000 | 1.3x | 100 | Omega Cannon |
Rail Turret Ferrous Ammo | 7 | 7 | 8,000 | 0.7x | 200 | Rail Turret |
Rail Turret Uranium Ammo | 7 | 9 | 21,000 | 1.0x | 200 | Rail Turret |
Rail Turret Anti-matter Ammo | 7 | 11 | 61,000 | 1.3x | 200 | Rail Turret |
Tiny Omega Cannon Ferrous Ammo | 8 | 8 | 10,000 | 0.7x | 100 | Tiny Omega Cannon |
Tiny Omega Cannon Uranium Ammo | 8 | 10 | 25,000 | 1.0x | 100 | Tiny Omega Cannon |
Tiny Omega Cannon Anti-matter Ammo | 8 | 12 | 75,000 | 1.3x | 100 | Tiny Omega Cannon |
You can't fire a watermelon from an Omega Cannon FAMOUS NATIVE AMERICAN PROVERB
You get ammunition from planets in these funny things called 'crates' (previously dispathed in large marrows (it's surprising how hollow they are), it was only a matter of time before common sense shone through).
You can either go for cheap and weak (Ferrous), or expensive and powerful (Anti-matter). It goes without saying (but I'll say it anyway) that if you want to skill, go for Ferrous ammunition (it'll give you just as much skill as higher levels, if not more from prolonging the creature's suffering through your practise) - if you want to kill big mommas (Note: this isn't an NPC... yet?) go for Anti-matter (it kills them quicker, so saves your hide... or hull).
Unfortunately, the funny thing about ammunition is that it runs out - and it's possible that you'll be BOMBARDED by IRRITATING messages saying 'oi... another crate's been emptied mate!' (or along the lines of that... ships haven't developed personalities... yet) but never fear, you can turn these off via the options menu (HALLELUJAH).
Clearly turrets are worth their weight in skilling, but for PvP? Are turrets worth it?
Well put it this way, if two equally skilled, almost equally equipped people were to start forking each other, the one with the turrets would win.
Missiles
Name | Space (m3) | Mass (t) | Price | Power | Reload Time | Speed | Guidance |
---|---|---|---|---|---|---|---|
Z-001 | 3 | 3 | 3,500 | 40 | 0 | 100 | 100 |
X-1100 | 2 | 2 | 5,000 | 80 | 5 | 145 | 145 |
Sunburst | 6 | 6 | 18,500 | 220 | 6 | 150 | 165 |
Nova-12 | 12 | 12 | 30,500 | 420 | 12 | 140 | 85 |
Flying Banana | 5 | 5 | Dropped by Space Monkey | 600 | 4 | 180 | 200 |
'He took aim, fired, then ran for his life' - Extract from novel 'James Bond: The Man with a Banana Gun'
There has long been controversy over the nature of the consistency of the much-sought-after 'Flying Banana.' A number of conflicting theories have arisen (including TNT, C4 and R2D2) but, as is generally agreed by scientists, the most likely source of the banana's destructive power is humble chocolate digestive (which, when exposed to a blend of pure oxygen and gunpowder, reacts very violently)...
Regardless of this, what's certain is that missiles are useful in doing hefty lump sums of damage to other players and large NPCs.
To change the order that missiles are fired (you may want to save your best until last), visit your in-depth ship description (click your ships name on the right of the nav screen) and there should be a link under the equipment manifest.
Engines
Name | Space (m3) | Mass (t) | Price | Speed | Fuel type | Fuel Capacity | Fuel Consumption |
---|---|---|---|---|---|---|---|
Impulse drive | 25 | 35 | 5,000 | 30 | Hyrdrogen Gas | 5 | 0.15 |
Solar Sail | 45 | 8 | 9,000 | 1 | Sunshine and butterflies | n/a | n/a |
Phase Drive | 70 | 75 | 294,000 | 90 | Hydrogen Gas | 8 | 0.25 |
Before you go anywhere, you'll need an ENGINE. The solar sail doesn't require fuel - you simply equip and launch (equianch?) but it DOES take up a lot of room... It could well be debated that it makes up for this in that you don't need any space taken up by fuel onboard...
A drive of some kind requires that you have hydrogen gas on hand, but is faster (takes less APs) and takes up less room (though weighs more). All in all, a good deal better... most of the time.
Also, it's well worth getting the phase drive - 3 times the speed = 3 times more done than with the impulse. The increased space taken up is well worth the boost.