Equipment

From Fleet
Revision as of 01:25, 12 December 2009 by Chubbatubba (talk | contribs) (Turrets and ammunition - unfinished)

Guns

Name Space (m3) Mass (t) Price Power Fire-rate Requirements
200 KJ Laser 1 2 1,000 8 1 None
500 KJ Laser 2 3 25,000 15 1 None
1 MJ Laser 4 5 65,000 16 2 None
2 MJ Laser 7 9 115,000 29 2 None
5 MJ Laser 12 15 195,000 41 2 None
10 MJ Laser 20 27 375,000 73 2 None
20 MJ Laser 36 49 675,000 131 2 None
50 MJ Laser 54 59 1,150,000 197 2 250,000xp

Guns are the primary weapons of combat.

Turrets

Name Space (m3) Mass (t) Price Power Fire-rate Requirements
Tiny Omega Cannon 30 30 100,000 80 1 None
Rail Turret 42 46 225,000 31 3 None
Omega Cannon 300 300 1,000,000 800 1 None

Lasers aren't nearly as cool as guns. You can roast a chicken with a laser. You can EXPLODE a chicken with a BAZOOKA.
Turrets essentially give you that extra 'umph' of fire-power or extra shots of xp (depending on which variation you dwell on). Unlike lasers, these have ammunition - so you have to restock every once in a while (buy lots of ammunition from planets before heading out on a spree with these because they don't last long). (more to come soon...)

Turret Ammunition

Name Space (m3) Mass (t) Price Power Create Size Requirements
Omega Cannon Ferrous Ammo 16 16 100,000 0.7x 100 Omega Cannon
Omega Cannon Uranium Ammo 16 20 250,000 1.0x 100 Omega Cannon
Omega Cannon Anti-matter Ammo 16 24 750,000 1.3x 100 Omega Cannon
Rail Turret Ferrous Ammo 7 7 8,000 0.7x 200 Rail Turret
Rail Turret Uranium Ammo 7 9 21,000 1.0x 200 Rail Turret
Rail Turret Anti-matter Ammo 7 11 61,000 1.3x 200 Rail Turret
Tiny Omega Cannon Ferrous Ammo 8 8 10,000 0.7x 100 Tiny Omega Cannon
Tiny Omega Cannon Uranium Ammo 8 10 25,000 1.0x 100 Tiny Omega Cannon
Tiny Omega Cannon Anti-matter Ammo 8 12 75,000 1.3x 100 Tiny Omega Cannon

You can't fire a watermelon from an Omega Cannon FAMOUS NATIVE AMERICAN PROVERB You get ammunition from planets in these funny things called 'crates' (previously dispathed in large marrows (it's surprising how hollow they are), it was only a matter of time before common sense shone through). You can either go for cheap and weak (Ferrous), or expensive and powerful (Anti-matter). It goes without saying (but I'll say it anyway) that if you want to skill, go for Ferrous ammunition (it'll give you just as much skill as higher levels, if not more from prolonging the creature's suffering through your practise) - if you want to kill big mommas (Note: this isn't an NPC... yet?) go for Anti-matter (it kills them quicker, so saves your hide... or hull). Unfortunately, the funny thing about ammunition is that it runs out - and it's possible that you'll be BOMBARDED by IRRITATING messages saying 'oi... another crate's been emptied mate!' (or along the lines of that... ships haven't developed personalities... yet) but never fear, you can turn these off via the options menu (HALLUJAH). (more to come soon...)

Missiles

Name Space (m3) Mass (t) Price Power Reload Time Speed Guidance
Z-001 3 3 3,500 40 0 100 100
X-1100 2 2 5,000 80 5 145 145
Sunburst 6 6 18,500 220 6 150 165
Nova-12 12 12 30,500 420 12 140 85
Flying Banana 5 5 droped by Space Monkey 600 4 180 200