Difference between revisions of "Game Mechanics"
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Revision as of 19:12, 1 November 2009
The Marketplace
Commodity | Base Price | Nominal1 |
---|---|---|
Light Ore | 500 | 800 |
Heavy Ore | 3,500 | 400 |
Precious Ore | 2,750 | 100 |
Light Metal | 3,000 | 500 |
Ferrous Metal | 9,000 | 200 |
Heavy Metal | 26,000 | 100 |
Food Rations | 750 | 750 |
Fresh Food | 1,750 | 250 |
Luxury Food | 4,500 | 50 |
Water | 300 | 2,500 |
Anti-Matter | 2,000 | 1,000 |
Coronal Gas | 450 | 1,500 |
Nebula Gas | 1,100 | 600 |
Hydrogen Gas | 300 | 2,000 |
Raw Carbon | 1,800 | 200 |
Carbon Hex | 24,000 | 40 |
Nanobots | 15,000 | 30 |
Shield Cells | 6,000 | 50 |
1. Nominal is the amount of goods that will be on a planet with one million population if the delta is 1.
Prices for Each Item are determined by...
//insert general formula and b_0 prices
For Example to find the new Buy From and Sell To Prices on the planet for ore after buying 1 Light Ore has been bought...
//Example
Combat Action Point Cost
Rounds | AP Cost |
---|---|
1 | 120 |
2 | 237 |
3 | 351 |
4 | 462 |
5 | 570 |
6 | 675 |
7 | 777 |
8 | 876 |
9 | 972 |
10 | 1065 |
11 | 1155 |
12 | 1242 |
13 | 1326 |
14 | 1407 |
15 | 1485 |
16 | 1560 |
17 | 1632 |
18 | 1701 |
19 | 1767 |
20 | 1830 |