Difference between revisions of "User:Centic"

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(Created page with '* Alliance: Echoing Decay * Faction: ''none'' * Race: Human * Class: Fighter * Account created: November 5th, 2008 at 5:56PM (PST) More information once I find the time to w…')
 
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== Information ==
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* Alliance: [[Echoing Decay]]
 
* Alliance: [[Echoing Decay]]
* Faction: ''none''
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* Faction: [[Blackwater]]
* Race: Human
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* Race: [[Races#Human|Human]]
* Class: Fighter
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* Class: [[Class#Fighter|Fighter]]
 
* Account created: November 5th, 2008 at 5:56PM (PST)
 
* Account created: November 5th, 2008 at 5:56PM (PST)
  
More information once I find the time to write it.
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== Sectors ==
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=== Published ===
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* [http://sylfex.redirectme.net/nav.php?action=map&sector=Centic Centic]
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* [http://sylfex.redirectme.net/nav.php?action=map&sector=Struve Struve]
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* [http://sylfex.redirectme.net/nav.php?action=map&sector=Arcturus Arcturus]
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* [http://sylfex.redirectme.net/nav.php?action=map&sector=Quan Quan]
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* [http://sylfex.redirectme.net/nav.php?action=map&sector=Narokan Narokan]
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=== In Progress ===
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* Yiko
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* Rakinturp
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== History ==
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I joined on November 5th, 2008 when [[User:OverLOAD|OverLOAD]] told us in Trade Xchange Corporation (Orion, Pardus) that he was working on a game named Fleet. When I joined, Fleet looked nothing like it does now. There were no sector boundaries, you could travel in any direction as much as you wanted. Also, the only thing implemented was PvP combat so some other TXC members and I killed each other for fun. After a month it got to be boring, and I left the game for nine or so months. When I came back there were several changes, but because [[User:OverLOAD|OverLOAD]] has also put the game aside for that time, it looked almost the same. To be continued...

Latest revision as of 17:41, 24 January 2010

Information

Sectors

Published

In Progress

  • Yiko
  • Rakinturp

History

I joined on November 5th, 2008 when OverLOAD told us in Trade Xchange Corporation (Orion, Pardus) that he was working on a game named Fleet. When I joined, Fleet looked nothing like it does now. There were no sector boundaries, you could travel in any direction as much as you wanted. Also, the only thing implemented was PvP combat so some other TXC members and I killed each other for fun. After a month it got to be boring, and I left the game for nine or so months. When I came back there were several changes, but because OverLOAD has also put the game aside for that time, it looked almost the same. To be continued...