Building

From Fleet

INTRO GOES HERE

When you self-destruct via the Remove Building interface element, the contents of the building will likewise be lost.
However, if you were to blow up someone else's building, the contents of the building will be deployed to a container.
In either case, the building itself will leave no debris.

Buildings will trade more goods than they have free space, but they will store all produce. (Produce ignores free space limits.) Do not be surprised to find some buildings with -734 space available.

Consumption and production for all buildings listed are the base levels. For quick reference, use Buildings Reference Table.


Player Buildings

Player Buildings are generally used for production of commodities. They have various requirements and limitations, as detailed below.

Solar Collector

solar_collector_x256.png

Description
Solar Collectors have improved over the centuries to condense energy in its most concentrated form: pure anti-matter.

Consumes: 1 Light Metal, 0.01 Precious Metal, 1 Food Rations, 1 Water
Produces: 8 Anti-Matter

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
1 m3 Precious Metal

Requirements
XP >= 1,000
Built on Space

Military Blockade

military_blockade_x256.png

Description
Military Blockades are capable of controlling passage access to those who try to pass over them when fully upkept. They can, however, only be built on tiles which don't have a permanent body present (e.g. a star, planet, politician). Currently, MBs can't be built in the local cluster and pass-sectors.

Consumes: 2 Anti-Matter, 8 Hydrogen Gas
Produces: Does Not Produce

Resources Required
10 m3 Light Metal
10 m3 Ferrous Metal
10 m3 Heavy Metal
20 m3 Shield Cells

Requirements
XP >= 50,000
Built on Space
Built on Nebula
Limit: 1

Light Ore Mine

light_ore_mine_x256.png

Description
Light Ore mines are the staple production building of every economy. Most economies depend heavily on their Light Ore production in order to operate profitably

Consumes: 1 Food Rations, 1 Anti-Matter, 1 Water
Produces: 10 Light Ore, 6 Raw Carbon

Resources Required
10 m3 Light Metal
15 m3 Ferrous Metal
2 m3 Heavy Metal
3 m3 Carbon Hex

Requirements
XP >= 10,000
Built on Chondrite Asteroids

Heavy Ore Mine

heavy_ore_mine_x256.png

Description
Heavy Ore mines produce the core metals needed for many valuable market goods

Consumes: 1 Food Rations, 0.5 Fresh Food, 1 Water, 1 Anti-Matter
Produces: 4 Heavy Ore

Resources Required
10 m3 Light Metal
20 m3 Ferrous Metal
4 m3 Heavy Metal
5 m3 Carbon Hex

Requirements
XP >= 20,000
Built on Siliceous Asteroids

Precious Ore Mine

precious_ore_mine_x256.png

Description
Precious Ore mines produce highly valuable ores which contain rare metals that are in high demand on planets and are used as luxury goods, and in some equipment production

Consumes: 1 Food Rations, 1 Fresh Food, 1 Water, 2 Anti-Matter
Produces: 8 Precious Ore

Resources Required
10 m3 Light Metal
10 m3 Ferrous Metal
10 m3 Heavy Metal
5 m3 Carbon Hex

Requirements
XP >= 40,000
Built on Rare Asteroids

Light Foundry

light_foundry_x256.png

Description
The Light Foundry is the main consumer of light ore and produces mostly light metal with some ferrous metals as a byproduct

Consumes: 7 Light Ore, 1 Food Rations, 1 Water, 1 Anti-Matter
Produces: 6 Light Metal, 0.5 Ferrous Metal

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
1 m3 Precious Metal

Requirements
XP >= 15,000
Built on Space

Heavy Foundry

heavy_foundry_x256.png

Description
The Heavy Foundry is the main consumer of heavy ore and produces mostly ferrous metal and some heavy metals

Consumes: 7 Heavy Ore, 1 Food Rations, 1 Water, 2 Anti-Matter
Produces: 3 Ferrous Metal, 1 Heavy Metal

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
1 m3 Precious Metal

Requirements
XP >= 25,000
Built on Space

Precious Foundry

precious_foundry_x256.png

Description
The Precious Foundry is the main consumer of precious ore and produces mostly precious metal and some heavy metals byproducts

Consumes: 7 Precious Ore, 1 Food Rations, 1 Water, 1 Anti-Matter
Produces: 0.35 Heavy Metal, 0.5 Precious Metal

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
3 m3 Precious Metal

Requirements
XP >= 35,000
Built on Space

Nebula Gas Collector

nebula_gas_collector_x256.png

Description
Nebula Gas Collectors are the most effective and efficient means to collect the valuable Gas

Consumes: 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter
Produces: 3 Coronal Gas, 10 Nebula Gas

Resources Required
10 m3 Precious Metal
10 m3 Light Metal
5 m3 Ferrous Metal
15 m3 Coronal Gas
5 m3 Shield Cells

Requirements
Built on Nebula

Coronal Gas Collector

coronal_gas_collector_x256.png

Description

Coronal Gas Collectors are usually placed deep within Coronal Nebulae in order to collect the valuable and rare gasses. These buildings are scarce, due to the limited number of suitable locations to build.

Consumes: 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter
Produces: 30 Coronal Gas

Resources Required

  • 20 m3 Light Metal
  • 10 m3 Ferrous Metal
  • 20 m3 Heavy Metal
  • 15 m3 Precious Metal
  • 4 m3 Carbon Hex

Requirements
XP >= 40,000
Built on Coronal Nebula

Hydrogen Gas Collector

hydrogen_gas_collector_x256.png

Description
Hydrogen Gas Collectors capture the low levels of hydrogen present in open space and refine and compress them into containers for storage and consumption.

Consumes: 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter
Produces: 44 Hydrogen Gas

Resources Required

  • 20 m3 Light Metal
  • 20 m3 Ferrous Metal
  • 15 m3 Heavy Metal

Requirements
Built on Space

Carbon Hex Factory

carbon_hex_factory_x256.png

Description
Carbon Hex factories use the latest processes to produce pure diamonds for industrial purposes. Diamonds are used for everything from laser weapons systems, to computer systems and shield cells production.

Consumes: 2 Food Rations, 3 Fresh Food, 5 Luxury Food, 8 Water, 5 Anti-Matter, 8 Raw Carbon
Produces: 4 Carbon Hex

Resources Required
20 m3 Light Metal
20 m3 Ferrous Metal
15 m3 Heavy Metal
10 m3 Precious Metal

Requirements
XP >= 40,000
Built on Space

Nanobot Factory

nanobot_factory_x256.png

Description
Nanobots are used to repair ship armor away from repair locations and are necessary for module reparation. Nanobots are produced here, because anywhere else will end in an episode of science fiction.

Consumes: 1 Light Metal, 0.5 Ferrous Metal, 0.1 Heavy Metal, 1 Fresh Food, 2 Water, 1 Anti-Matter, 2 Coronal Gas, 0.1 Carbon Hex, 3 Polymer
Produces: 3 Nanobots

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
20 m3 Heavy Metal
15 m3 Precious Metal
4 m3 Carbon Hex

Requirements
XP >= 60,000
Built on Space

Shield Cell Factory

shield_cell_factory_x256.png

Description
Shield Cells are used to recharge ship shields systems. The resemblance of the factory to the product itself is more than just marketing, it's necessary. The main production facility at the back has incredibly strong EMFs, storage, reception, docks, everything unnecessary to production is built away to reduce maintenance.

Consumes: 1 Light Metal, 0.1 Precious Metal, 1 Fresh Food, 1 Water, 2 Anti-Matter, 2 Polymer
Produces: 6 Shield Cells

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
15 m3 Precious Metal
10 m3 Carbon Hex

Requirements
XP >= 80,000
Built on Space

Polymer Factory

polymer_factory_x256.png

Description
Polymer factories make complex hydrocabon materials as an intermediate commodity which is required by many other building types. During breaks workers are allowed to use the facilities to produce small amounts of personal hydrocarbons (namely food and drink). Consequently it is a popular after-work hangout. One can be found in every developed sector.

Consumes: 0.5 Food Rations, 0.5 Fresh Food, 1 Water, 1 Anti-Matter, 0.5 Coronal Gas, 2 Nebula Gas, 2 Hydrogen Gas, 0.5 Raw Carbon
Produces: 9 Polymer

Resources Required
20 m3 Light Metal
20 m3 Ferrous Metal
15 m3 Heavy Metal
10 m3 Precious Metal

Requirements
Built on Space
XP >= 15,000

Dark Matter Station

dark_matter_station_x256.png

Description
Dark Matter Stations extract Dark Matter from highly concentrated Dark Matter sources. Dark Matter has a high demand in FABs due to their ability to generate Influence.


Consumes: 6 Anti-Matter, 1 Nanobots, 1 Shield Cells
Produces: 0.2 Dark Matter

Resources Required
30 m3 Light Metal
20 m3 Ferrous Metal
5 m3 Heavy Metal
15 m3 Precious Metal
10 m3 Carbon Hex
20 m3 Polymer

Requirements
XP >= 100,000
Built on Dark Matter
Limit: 1

Trade Depot

trade_depot_x256.png

Description
Trade Depots provide space for those who wish to store or warehouse goods.

Consumes: Does Not Consume
Produces: Does Not Produce

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
15 m3 Precious Metal
10 m3 Carbon Hex
8 m3 Nanobots

Requirements
XP >= 500,000
CREDITS >= 50,000,000
Built on Space, Nebula or Ice

Note: Does not currently produce anything or offer any advantage other than the ability to trade all goods.

Special Buildings

Special buildings can not be built by players. They are by and large found throughout the universe and have a wide range of functions.

Jump Gate

gate_x256.png

Jump Gates are the connection points between various sectors. Gates pictured like the one above have a single possible destination.

gate1_x256.png

Gates pictured like the one above have a multiple possible destinations. By clicking on the gate, or it's name in the object list, you can view the destinations and jump to a destination of your choosing.

gate_c_x256.png

Some gates have no destinations and are inactive. These gates may still be a destination for a different gate however.

gate2_x256.png

Gates pictured like the one above are special. They may have passage restrictions or a time-lock which otherwise makes them different from other gates.

The base AP Cost to jump though a gate is 500 AP. This cost is lowered by 1 AP for each 0.5 Agility score you earn until you reach the minimum jump AP cost of 50 AP.

Do not shoot or attempt to shoot gates, do not loiter within 5 AUs of closest edge of the Gate, do not collect $200, do not pass GO.

Faction Administration Building (FAB)

faction_administration_building_x256.png
Unique building.
Faction Administration Buildings are built on planets to claim the planet for a faction.
See Faction Administration Buildings.

Oracle

the_oracle_x256.png
And there shall be a man named Billy and he'll sell you double glazing. And you will acquire much merriness, for no longer will your humble abode vent energy. - The great prophecy of inaccuracy
In a sentence, the Oracle is a special, stationary building that allows players to trade in 1000 influence for information on how they rank in the universe on a particular skill or stat (e.g. Tactics, Engineering, APs used, etc) - the skill in question changes every day. It is cloaked in the same way that player cloaking works - it can only be seen once you're on top of it... Quite how it does this has been a subject for debate for many decades. Pilots who know its location have distractedly mentioned large orange footwear and a hooded figure wearing a sombrero before hurriedly changing the subject (usually to their favourite soup... We're not sure why this is). It would be a kind, loving gesture to let you know where such a pleasant, mysterious building lies - a building which conjures thoughts of croutons floating in flavoured water... But we're not going to. It's much more exciting to find it yourself. :D


Spoiler:
The oracle is located at Aldebaran [-10,1]. It is cloaked.


Author's Hideout

authors_hideout_x256.png
Found only on the fabled 'map editting universe,' the author's hideout acts as a gate to sectors uncharted as of yet... We consulted the Porkian scriptures for the only written account of what is seen as one passes through the fire:
"Thou shalt find no tongue where thou tongue should layeth. Instead, a fish - layeth ugishly like a mollusc on one plate. Then thou shalt spy yonder a sign. The sign will be known thus: There shall be a Lord of stature. He shalt tryeth to sell thou cleaning products. "BANG. BANG." He shalt say. Thou wilt know him by his name; for be he shalt:
BARRY SCOTT.
Beneath one peach-blue hue, thou shalt seek vengeance lushly on the Bohemian sun-rise of the half-dead-lizard. For it shan't relent. Ever. Until tea-time. Then it shalt.*"



(* I think this bit's lost a bit in translation)

Scorpion Nest

scorpion_nest_x256.png

The news will report when one of these is found, and until destroyed it will spawn Scorpion Fighters.

Temporary notes:

  • 5,000 Hull, 8,000 Armor, 500 Shield
  • Shield recharge: 50
  • Guns: 4 x 100 MJ Pulse Laser
  • Guns: 2 x Acid Eel Slime
  • Turrets: 1 x Omega Canon
  • Loot: 50 m3, 250 t darkmatter.x32.png
  • Moves: No

Class Buildings

Information Bureau

information_bureau_x256.png

The Information Bureau offers access to the Hacker class.

Location : Cetus [1,-6]

Building message: "Welcome to the Information Bureau: Welcome, [NAME]. The Information Bureau has been following your activities for some time. We are actively looking for more members that have your skill set. We would like to offer you a chance to prove that you are worthy enough to join us"

Knights Guild

knights_guild_x256.png

The Knights Guild offers access to the Knight class.

Location : Centic [-57,4]

Building message: "Welcome to the Knights Guild

We are a loosely affiliated group of like minded individuals who share a common belief in ridding the universe of the horrible critters that infest it. We offer membership only to those explorers who we feel are experienced enough to merit membership in our organization, for a very nominal fee. Our members enjoy the thrill of our occasional tournament, access to trade with this facility for supplies, and an all you can eat Sunday buffet brunch.

Our code of conduct allows our members the freedom to do as they please."

Oniwaban

oniwaban_x256.png

The Oniwaban (AKA Iga Sushi Palace) is the finest culinary venue in the universe. Fresh Cephalapod is brought in daily from the Butterfly cluster and prepared by sushi master Oniwaban the Sushi Ninja (who lives in the strange trees). Itadakimasu!

Location : Iga [1,2]

  • Buys and sells luxury food.

Tomb of Sekhmet

tomb_of_sekhmet_x256.png

The Tomb of Sekhmet offers membership in the Kemetic class.

Location : Sirius [3,-6].

Tower of Affluence

tower_of_affluence_x256.png

The Tower of Affluence offers membership in the Aristocrat class.

Location : Arcturus [-3,-1]

Messages The Tower Chaimberlain says: "You must have a great wealth to be considered affluent.".

Davey Jones Tavern

davey_jones_tavern_x256.png

Davey Jones Tavern offers membership in the Pirate class.

Location : Narokan [9,-11]

  • Sells booze - effects unknown.

Chamber of Commerce

chamber_of_commerce_x256.png

The Chamber of Commerce offers membership in the Merchant class.

Location : Struve [8,0]

Galactic Consulate

galactic_consulate_x256.png

The Galactic Consulate offers membership in the Diplomat class.

Location : Centauri [111,-88]

Spark Center

spark_center_x256.png

The Spark Center offers membership in the Steampunk class.

Location : Ethernoan [9,-3]

University of the Universe

university_of_the_universe_x256.png

The University of the Universe offers membership in the Academic class.

Location : Iota [5,2]


Default Prices

Upon building creation, the following default values will be filled in under "Set Pricing" in your building. Take care to not activate trade until you are positive that your pricing scheme will not allow a trader with less-than-honorable intentions to repeatedly buy your goods and then sell them back at a higher price!

Commodity Default Sell Default Buy
Light Ore 200 360
Heavy Ore 1,410 1,650
Precious Ore 1,140 1,400
Light Metal 1,180 1,420
Ferrous Metal 3,400 3,700
Heavy Metal 9,280 9,800
Precious Metal 27,150 29,800
Food Rations 280 490
Fresh Food 720 940
Luxury Food 1,830 2,100
Water 80 280
Anti-Matter 820 1,050
Coronal Gas 140 340
Nebula Gas 170 370
Hydrogen Gas 85 270
Raw Carbon 740 970
Carbon Hex 8,630 9,770
Nanobots 5,620 6,520
Shield Cells 2,400 2,833
Polymer 850 1,100
Dark Matter 102350 140230

Building Messages

A good building message can increase the immersion element of Fleet. It can also provide traders with useful information about your prices and upkeep needs.

Possible Elements

These are the most commonly used BBcode tags to bring a little personality to building messages. There are others, but these will get any message off to a good start.

Tag
Sample Usage
Result
[b][/b] Make me [b]bold[/b] Make me bold.
[i][/i] [i]Italicize[/i] me. Italicize me.
[u][/u] I'm [u]underlined.[/u] I'm underlined.
[color=xxxx][/color]

Standard colors like "green" or "red" or "yellow" or "blue" work best.
Keep in mind that pilots use different backgrounds so be careful to test your colors.

[color=green]I'm a pretty color.[/color] I'm a pretty color.
[size=xx][/size]

Sizes between 10 and 14 will probably work best.

I'm [size=14]Big.[/size] I'm [size=4]Small.[/size] I'm Big
I'm small.
[img][/img]

You'll want to use relative links for maximum portability

[img]/img/goods/water.x32.png[/img] water.x32.png



When you put it all together, it looks like this:
[center][size=5] Welcome to

[color=yellow]Miss Ty's Solar Collector[/color][/size]

[size=2]The Anti-Matter Specialists (tm)[/size]

We're buying:

[img]/img/goods/lightmetal.x32.png[/img]
[size=3]1420 cr/m[sup]3[/sup][/size]

[img]/img/goods/preciousmetal.x32.png[/img]
[size=3]29800 cr/m[sup]3[/sup][/size]

[img]/img/goods/foodrations.x32.png[/img]
[size=3]490 cr/m[sup]3[/sup][/size]

[img]/img/goods/water.x32.png[/img]
[size=3]280 cr/m[sup]3[/sup][/size]

And Selling

[img]/img/goods/anti-matter.x32.png[/img]
[size=3]1050 cr/m[sup]3[/sup][/size] [/center]



Welcome to


Miss Ty's Solar Collector

The Anti-Matter Specialists (tm)

We're buying:

lightmetal.x32.png
1420 cr/m3

preciousmetal.x32.png
29800 cr/m3

foodrations.x32.png
490 cr/m3

water.x32.png
280 cr/m3

And Selling


anti-matter.x32.png
1050 cr/m3

See also