Difference between revisions of "Building"

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=Player Buildings=
INTRO GOES HERE
==Solar Collector==


http://sylfex.redirectme.net/img/b/solar_collector_x256.png
When you self-destruct via the Remove Building interface element, the contents of the building will likewise be lost.<br />
However, if you were to blow up someone else's building, the contents of the building will be deployed to a container.<br />
In either case, the building itself will leave no debris.


Buildings will trade more goods than they have free space, but they will store all produce. (Produce ignores free space limits.) Do not be surprised to find some buildings with -734 space available.


'''Description'''
Consumption and production for all buildings listed are the base levels. For quick reference, use [[Buildings Reference Table]].
 
Solar Collectors have improved over the centuries to condense energy in its most concentrated form: pure anti-matter.
 
 
''Consumes:'' 1 Light Metal, 0.01 Precious Metal, 1 Food Rations, 1 Water
 
''Produces:'' 8 Anti-Matter
 
 
'''Resources Required'''
 
20 {{m3}} Light Metal
 
10 {{m3}} Ferrous Metal
 
5 {{m3}} Heavy Metal
 
1 {{m3}} Precious Metal
 
 
'''Requirements'''
 
XP >= 1,000
 
Built on Space
 
==Military Blockade==
 
http://sylfex.redirectme.net/img/b/military_blockade_x256.png
 
 
'''Description'''
 
Military Blockades are capable of controlling passage access to those who try to pass over them when fully upkept. They can, however, only be built on tiles which don't have a permanent body present (e.g. a star, planet, politician) and there may be distance requirements from wormholes etc (elaboration required). Currently, MBs can't be built in sectors to the right and inclusive of Gecko (local group)?
 
 
''Consumes:'' 2 Anti-Matter, 8 Hydrogen Gas
 
''Produces:'' Does Not Produce
 
 
'''Resources Required'''
 
10 {{m3}} Light Metal
 
10 {{m3}} Ferrous Metal
 
10 {{m3}} Heavy Metal
 
20 {{m3}} Shield Cells
 
 
'''Requirements'''
 
XP >= 50,000
 
Built on Space
 
Built on Nebula
 
==Light Ore Mine==
 
http://sylfex.redirectme.net/img/b/light_ore_mine_x256.png
 
 
'''Description'''
 
Light Ore mines are the staple production building of every economy. Most economies depend heavily on their Light Ore production in order to operate profitably
 


''Consumes:'' 1 Food Rations, 1 Anti-Matter, 1 Water


''Produces:'' 10 Light Ore, 6 Raw Carbon
= Player Buildings =


Player Buildings are generally used for production of commodities.  They have various requirements and limitations, as detailed below.


'''Resources Required'''
== Solar Collector ==


10 {{m3}} Light Metal
{{SERVER}}/img/b/solar_collector_x256.png


15 {{m3}} Ferrous Metal
'''Description'''<br />
Solar Collectors have improved over the centuries to condense energy in its most concentrated form: pure anti-matter.<br />


2 {{m3}} Heavy Metal
''Consumes:'' 1 Light Metal, 0.01 Precious Metal, 1 Food Rations, 1 Water<br />
''Produces:'' 8 Anti-Matter<br />


3 {{m3}} Carbon Hex
'''Resources Required'''<br />
20 {{m3}} Light Metal<br />
10 {{m3}} Ferrous Metal<br />
5 {{m3}} Heavy Metal<br />
1 {{m3}} Precious Metal<br />


'''Requirements'''<br />
XP >= 1,000<br />
Built on Space<br />


'''Requirements'''
== Military Blockade ==


XP >= 10,000
{{SERVER}}/img/b/military_blockade_x256.png


Built on Chondrite Asteroids
'''Description'''<br />
Military Blockades are capable of controlling passage access to those who try to pass over them when fully upkept. They can, however, only be built on tiles which don't have a permanent body present (e.g. a star, planet, politician).
Currently, MBs can't be built in the local cluster and pass-sectors.<br />


==Heavy Ore Mine==
''Consumes:'' 2 Anti-Matter, 8 Hydrogen Gas<br />
''Produces:'' Does Not Produce<br />


http://sylfex.redirectme.net/img/b/heavy_ore_mine_x256.png
'''Resources Required'''<br />
10 {{m3}} Light Metal<br />
10 {{m3}} Ferrous Metal<br />
10 {{m3}} Heavy Metal<br />
20 {{m3}} Shield Cells<br />


'''Requirements'''<br />
XP >= 50,000<br />
Built on Space<br />
Built on Nebula<br />
Limit: 1<br />


'''Description'''
== Light Ore Mine ==


Heavy Ore mines produce the core metals needed for many valuable market goods
{{SERVER}}/img/b/light_ore_mine_x256.png


'''Description'''<br />
Light Ore mines are the staple production building of every economy. Most economies depend heavily on their Light Ore production in order to operate profitably<br />


''Consumes:'' 1 Food Rations, 0.5 Fresh Food, 1 Water, 1 Anti-Matter
''Consumes:'' 1 Food Rations, 1 Anti-Matter, 1 Water<br />
''Produces:'' 10 Light Ore, 6 Raw Carbon<br />


''Produces:'' 4 Heavy Ore
'''Resources Required'''<br />
10 {{m3}} Light Metal<br />
15 {{m3}} Ferrous Metal<br />
2 {{m3}} Heavy Metal<br />
3 {{m3}} Carbon Hex<br />


'''Requirements'''<br />
XP >= 10,000<br />
Built on Chondrite Asteroids<br />


'''Resources Required'''
== Heavy Ore Mine ==


10 {{m3}} Light Metal
{{SERVER}}/img/b/heavy_ore_mine_x256.png


20 {{m3}} Ferrous Metal
'''Description'''<br />
Heavy Ore mines produce the core metals needed for many valuable market goods<br />


4 {{m3}} Heavy Metal
''Consumes:''  1 Food Rations, 0.5 Fresh Food, 1 Water, 1 Anti-Matter<br />
''Produces:'' 4 Heavy Ore<br />


5 {{m3}} Carbon Hex
'''Resources Required'''<br />
10 {{m3}} Light Metal<br />
20 {{m3}} Ferrous Metal<br />
4 {{m3}} Heavy Metal<br />
5 {{m3}} Carbon Hex<br />


'''Requirements'''<br />
XP >= 20,000<br />
Built on Siliceous Asteroids<br />


'''Requirements'''
== Precious Ore Mine ==


XP >= 20,000
{{SERVER}}/img/b/precious_ore_mine_x256.png


Built on Siliceous Asteroids
'''Description'''<br />
Precious Ore mines produce highly valuable ores which contain rare metals that are in high demand on planets and are used as luxury goods, and in some equipment production<br />


==Precious Ore Mine==
''Consumes:'' 1 Food Rations, 1 Fresh Food, 1 Water, 2 Anti-Matter<br />
''Produces:'' 8 Precious Ore<br />


http://sylfex.redirectme.net/img/b/precious_ore_mine_x256.png
'''Resources Required'''<br />
10 {{m3}} Light Metal<br />
10 {{m3}} Ferrous Metal<br />
10 {{m3}} Heavy Metal<br />
5 {{m3}} Carbon Hex<br />


'''Requirements'''<br />
XP >= 40,000<br />
Built on Rare Asteroids<br />


'''Description'''
== Light Foundry ==


Precious Ore mines produce highly valuable ores which contain rare metals that are in high demand on planets and are used as luxury goods, and in some equipment production
{{SERVER}}/img/b/light_foundry_x256.png


'''Description'''<br />
The Light Foundry is the main consumer of light ore and produces mostly light metal with some ferrous metals as a byproduct<br />


''Consumes:'' 1 Food Rations, 1 Fresh Food, 1 Water, 2 Anti-Matter
''Consumes:'' 7 Light Ore, 1 Food Rations, 1 Water, 1 Anti-Matter<br />
''Produces:'' 6 Light Metal, 0.5 Ferrous Metal<br />


''Produces:'' 8 Precious Ore
'''Resources Required'''<br />
20 {{m3}} Light Metal<br />
10 {{m3}} Ferrous Metal<br />
5 {{m3}} Heavy Metal<br />
1 {{m3}} Precious Metal<br />


'''Requirements'''<br />
XP >= 15,000<br />
Built on Space<br />


'''Resources Required'''
== Heavy Foundry ==


10 {{m3}} Light Metal
{{SERVER}}/img/b/heavy_foundry_x256.png


10 {{m3}} Ferrous Metal
'''Description'''<br />
The Heavy Foundry is the main consumer of heavy ore and produces mostly ferrous metal and some heavy metals<br />


10 {{m3}} Heavy Metal
''Consumes:'' 7 Heavy Ore, 1 Food Rations, 1 Water, 2 Anti-Matter<br />
''Produces:'' 3 Ferrous Metal, 1 Heavy Metal<br />


5 {{m3}} Carbon Hex
'''Resources Required'''<br />
20 {{m3}} Light Metal<br />
10 {{m3}} Ferrous Metal<br />
5 {{m3}} Heavy Metal<br />
1 {{m3}} Precious Metal<br />


'''Requirements'''<br />
XP >= 25,000<br />
Built on Space<br />


'''Requirements'''
== Precious Foundry ==


XP >= 40,000
{{SERVER}}/img/b/precious_foundry_x256.png


Built on Rare Asteroids
'''Description'''<br />
The Precious Foundry is the main consumer of precious ore and produces mostly precious metal and some heavy metals byproducts<br />


==Light Foundry==
''Consumes:'' 7 Precious Ore, 1 Food Rations, 1 Water, 1 Anti-Matter<br />
''Produces:'' 0.35 Heavy Metal, 0.5 Precious Metal<br />


http://sylfex.redirectme.net/img/b/light_foundry_x256.png
'''Resources Required'''<br />
20 {{m3}} Light Metal<br />
10 {{m3}} Ferrous Metal<br />
5 {{m3}} Heavy Metal<br />
3 {{m3}} Precious Metal<br />


'''Requirements'''<br />
XP >= 35,000<br />
Built on Space<br />


'''Description'''
== Nebula Gas Collector ==


he Light Foundry is the main consumer of light ore and produces mostly light metal with some ferrous metals as a byproduct
{{SERVER}}/img/b/nebula_gas_collector_x256.png


'''Description'''<br />
Nebula Gas Collectors are the most effective and efficient means to collect the valuable Gas<br />


''Consumes:'' 7 Light Ore, 1 Food Rations, 1 Water, 1 Anti-Matter
''Consumes:'' 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter<br />
''Produces:'' 3 Coronal Gas, 10 Nebula Gas<br />


''Produces:'' 6 Light Metal, 0.5 Ferrous Metal
'''Resources Required'''<br />
10 {{m3}} Precious Metal<br />
10 {{m3}} Light Metal<br />
5 {{m3}} Ferrous Metal<br />
15 {{m3}} Coronal Gas<br />
5 {{m3}} Shield Cells<br />


'''Requirements'''<br />
Built on Nebula<br />


'''Resources Required'''
== Coronal Gas Collector ==
 
20 {{m3}} Light Metal
 
10 {{m3}} Ferrous Metal
 
5 {{m3}} Heavy Metal
 
1 {{m3}} Precious Metal
 
 
'''Requirements'''
 
XP >= 15,000
 
Built on Space
 
==Heavy Foundry==
 
http://sylfex.redirectme.net/img/b/heavy_foundry_x256.png


{{SERVER}}/img/b/coronal_gas_collector_x256.png


'''Description'''
'''Description'''


The Heavy Foundry is the main consumer of heavy ore and produces mostly ferrous metal and some heavy metals
Coronal Gas Collectors are usually placed deep within Coronal Nebulae in order to collect the valuable and rare gasses. These buildings are scarce, due to the limited number of suitable locations to build.<br />


''Consumes:'' 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter<br />
''Produces:'' 30 Coronal Gas<br />


''Consumes:'' 7 Heavy Ore, 1 Food Rations, 1 Water, 2 Anti-Matter
'''Resources Required'''<br />
*20 {{m3}} Light Metal
*10 {{m3}} Ferrous Metal
*20 {{m3}} Heavy Metal
*15 {{m3}} Precious Metal
*4 {{m3}} Carbon Hex


''Produces:'' 3 Ferrous Metal, 1 Heavy Metal
'''Requirements'''<br />
XP >= 40,000<br />
Built on Coronal Nebula<br />


== Hydrogen Gas Collector ==


'''Resources Required'''
{{SERVER}}/img/b/hydrogen_gas_collector_x256.png


20 {{m3}} Light Metal
'''Description'''<br />
Hydrogen Gas Collectors capture the low levels of hydrogen present in open space and refine and compress them into containers for storage and consumption. <br /> <br />


10 {{m3}} Ferrous Metal
''Consumes:'' 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter<br />
''Produces:'' 44 Hydrogen Gas<br />


5 {{m3}} Heavy Metal
'''Resources Required'''<br />
 
*20 {{m3}} Light Metal
1 {{m3}} Precious Metal
*20 {{m3}} Ferrous Metal
 
*15 {{m3}} Heavy Metal
 
'''Requirements'''
 
XP >= 25,000


'''Requirements'''<br />
Built on Space
Built on Space


==Precious Foundry==
== Carbon Hex Factory ==


http://sylfex.redirectme.net/img/b/precious_foundry_x256.png
{{SERVER}}/img/b/carbon_hex_factory_x256.png


'''Description'''<br />
Carbon Hex factories use the latest processes to produce pure diamonds for industrial purposes. Diamonds are used for everything from laser weapons systems, to computer systems and shield cells production.<br />


'''Description'''
''Consumes:'' 2 Food Rations, 3 Fresh Food, 5 Luxury Food, 8 Water, 5 Anti-Matter, 8 Raw Carbon<br />
''Produces:'' 4 Carbon Hex<br />


The Precious Foundry is the main consumer of precious ore and produces mostly precious metal and some heavy metals byproducts
'''Resources Required'''<br />
20 {{m3}} Light Metal<br />
20 {{m3}} Ferrous Metal<br />
15 {{m3}} Heavy Metal<br />
10 {{m3}} Precious Metal<br />


'''Requirements'''<br />
XP >= 40,000<br />
Built on Space<br />


''Consumes:'' 7 Precious Ore, 1 Food Rations, 1 Water, 1 Anti-Matter
== Nanobot Factory ==


''Produces:'' 0.35 Heavy Metal, 0.5 Precious Metal
{{SERVER}}/img/b/nanobot_factory_x256.png


'''Description'''<br />
Nanobots are used to repair ship armor away from repair locations and are necessary for module reparation. Nanobots are produced here, because anywhere else will end in an episode of science fiction.<br />


'''Resources Required'''
''Consumes:'' 1 Light Metal, 0.5 Ferrous Metal, 0.1 Heavy Metal, 1 Fresh Food, 2 Water, 1 Anti-Matter, 2 Coronal Gas, 0.1 Carbon Hex, 3 Polymer<br />
''Produces:'' 3 Nanobots<br />


20 {{m3}} Light Metal
'''Resources Required'''<br />
20 {{m3}} Light Metal<br />
10 {{m3}} Ferrous Metal<br />
20 {{m3}} Heavy Metal<br />
15 {{m3}} Precious Metal<br />
4 {{m3}} Carbon Hex<br />


10 {{m3}} Ferrous Metal
'''Requirements'''<br />
XP >= 60,000<br />
Built on Space<br />


5 {{m3}} Heavy Metal
== Shield Cell Factory ==


3 {{m3}} Precious Metal
{{SERVER}}/img/b/shield_cell_factory_x256.png


'''Description'''<br />
Shield Cells are used to recharge ship shields systems. The resemblance of the factory to the product itself is more than just marketing, it's necessary. The main production facility at the back has incredibly strong EMFs, storage, reception, docks, everything unnecessary to production is built away to reduce maintenance.<br />


'''Requirements'''
''Consumes:'' 1 Light Metal, 0.1 Precious Metal, 1 Fresh Food, 1 Water, 2 Anti-Matter, 2 Polymer<br />
''Produces:'' 6 Shield Cells<br />


XP >= 35,000
'''Resources Required'''<br />
20 {{m3}} Light Metal<br />
10 {{m3}} Ferrous Metal<br />
5 {{m3}} Heavy Metal<br />
15 {{m3}} Precious Metal<br />
10 {{m3}} Carbon Hex<br />


Built on Space
'''Requirements'''<br />
XP >= 80,000<br />
Built on Space<br />


==Nebula Gas Collector==
== Polymer Factory ==


http://sylfex.redirectme.net/img/b/nebula_gas_collector_x256.png
{{SERVER}}/img/b/polymer_factory_x256.png


'''Description'''<br />
Polymer factories make complex hydrocabon materials as an intermediate commodity which is required by many other building types.
During breaks workers are allowed to use the facilities to produce small amounts of personal hydrocarbons (namely food and drink). Consequently it is a popular after-work hangout. One can be found in every developed sector.<br />


'''Description'''
''Consumes:'' 0.5 Food Rations, 0.5 Fresh Food, 1 Water, 1 Anti-Matter, 0.5 Coronal Gas, 2 Nebula Gas, 2 Hydrogen Gas, 0.5 Raw Carbon<br />
''Produces:'' 9 Polymer<br />


Nebula Gas Collectors are the most effective and efficient means to collect the valuable Gas.
'''Resources Required'''<br />
20 {{m3}} Light Metal<br />
20 {{m3}} Ferrous Metal<br />
15 {{m3}} Heavy Metal<br />
10 {{m3}} Precious Metal<br />


'''Requirements'''<br />
Built on Space<br />
XP >= 15,000<br />


''Consumes:'' 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter
== Dark Matter Station ==


''Produces:'' 3 Coronal Gas, 10 Nebula Gas
{{SERVER}}/img/b/dark_matter_station_x256.png


'''Description'''<br />
Dark Matter Stations extract Dark Matter from highly concentrated Dark Matter sources. Dark Matter has a high demand in FABs due to their ability to generate Influence.<br />


'''Resources Required'''


10 {{m3}} Precious Metal
''Consumes:'' 6 Anti-Matter, 1 Nanobots, 1 Shield Cells<br />
''Produces:'' 0.2 Dark Matter<br />


10 {{m3}} Light Metal
'''Resources Required'''<br />
30 {{m3}} Light Metal<br />
20 {{m3}} Ferrous Metal<br />
5 {{m3}} Heavy Metal<br />
15 {{m3}} Precious Metal<br />
10 {{m3}} Carbon Hex<br />
20 {{m3}} Polymer<br />


5 {{m3}} Ferrous Metal
'''Requirements'''<br />
XP >= 100,000<br />
Built on Dark Matter<br />
Limit: 1<br />


15 {{m3}} Coronal Gas
== Trade Depot ==


5 {{m3}} Shield Cells
{{SERVER}}/img/b/trade_depot_x256.png


'''Description'''<br />
Trade Depots provide space for those who wish to store or warehouse goods.<br />


''Consumes:'' Does Not Consume<br />
''Produces:'' Does Not Produce<br />


'''Requirements'''
'''Resources Required'''<br />
20 {{m3}} Light Metal<br />
10 {{m3}} Ferrous Metal<br />
5 {{m3}} Heavy Metal<br />
15 {{m3}} Precious Metal<br />
10 {{m3}} Carbon Hex<br />
8 {{m3}} Nanobots<br />


'''Requirements'''<br />
XP >= 500,000<br />
CREDITS >= 50,000,000<br />
Built on Space, Nebula or Ice


Built on Nebula
Note: Does not currently produce anything or offer any advantage other than the ability to trade all goods.


==Carbon Hex Factory==
= Special Buildings =
Special buildings can not be built by players.  They are by and large found throughout the universe and have a wide range of functions.


http://sylfex.redirectme.net/img/b/carbon_hex_factory_x256.png
== Jump Gate ==


'''Description''' <br>
{{SERVER}}/img/o/gate_x256.png<br />
Carbon Hex factories use the latest processes to produce pure diamonds for industrial purposes. Diamonds are used for everything from laser weapons systems, to computer systems and shield cells production. <br> <br>


''Consumes:'' 2 Food Rations, 3 Fresh Food, 5 Luxury Food, 8 Water, 5 Anti-Matter, 8 Raw Carbon <br>
Jump Gates are the connection points between various sectors. Gates pictured like the one above have a single possible destination.
''Produces:'' 4 Carbon Hex <br> <br>


'''Resources Required''' <br>
{{SERVER}}/img/o/gate1_x256.png<br />
20 {{m3}} Light Metal <br>
20 {{m3}} Ferrous Metal <br>
15 {{m3}} Heavy Metal <br>
10 {{m3}} Precious Metal <br> <br>


'''Requirements''' <br>
Gates pictured like the one above have a multiple possible destinations.  By clicking on the gate, or it's name in the object list, you can view the destinations and jump to a destination of your choosing.
Built on Space <br>
XP >= 40,000 <br>


==Nanobot Factory==
{{SERVER}}/img/o/gate_c_x256.png<br />


http://sylfex.redirectme.net/img/b/nanobot_factory_x256.png
Some gates have no destinations and are inactive. These gates may still be a destination for a different gate however.


'''Description''' <br>
{{SERVER}}/img/o/gate2_x256.png<br />
Nanobots are used to repair ship armor away from repair locations and are necessary for module reparation. <br> <br>


''Consumes:'' 1 Light Metal, 0.5 Ferrous Metal, 0.1 Heavy Metal, 1 Fresh Food, 2 Water, 1 Anti-Matter, 2 Coronal Gas, 0.1 Carbon Hex, 3 Polymer <br>
Gates pictured like the one above are special. They may have passage restrictions or a time-lock which otherwise makes them different from other gates.
''Produces:'' 3 Nanobots <br> <br>


'''Resources Required''' <br>
The base AP Cost to jump though a gate is 500 AP.  This cost is lowered by 1 AP for each 0.5 Agility score you earn until you reach the minimum jump AP cost of 50 AP.
20 {{m3}} Light Metal <br>
10 {{m3}} Ferrous Metal <br>
20 {{m3}} Heavy Metal <br>
15 {{m3}} Precious Metal <br>
4 {{m3}} Carbon Hex <br> <br>


'''Requirements''' <br>
Do not shoot or attempt to shoot gates, do not loiter within 5 AUs of closest edge of the Gate, do not collect $200, do not pass GO.
Built on Space <br>
XP >= 60,000 <br>


==Shield Cell Factory==
== Faction Administration Building (FAB) ==


http://sylfex.redirectme.net/img/b/shield_cell_factory_x256.png
{{SERVER}}/img/b/faction_administration_building_x256.png<br />
Unique building.<br>
Faction Administration Buildings are built on planets to claim the planet for a faction. <br>
See [[Faction#FABs|Faction Administration Buildings]].


'''Description''' <br>
== Oracle ==
Shield Cells are used to recharge ship shields systems. <br> <br>


''Consumes:'' 1 Light Metal, 0.1 Precious Metal, 1 Fresh Food, 1 Water, 2 Anti-Matter, 2 Polymer <br>
{{SERVER}}/img/b/the_oracle_x256.png<br />
''Produces:'' 6 Shield Cells <br> <br>
'''And there shall be a man named Billy and he'll sell you double glazing. And you will acquire much merriness, for no longer will your humble abode vent energy.''' - <i>The great prophecy of inaccuracy</i><br />
In a sentence, the Oracle is a special, stationary building that allows players to trade in 1000 influence for information on how they rank in the universe on a particular skill or stat (e.g. Tactics, Engineering, APs used, etc) - the skill in question changes every day. It is cloaked in the same way that player cloaking works - it can only be seen once you're on top of it... Quite how it does this has been a subject for debate for many decades. Pilots who know its location have distractedly mentioned large orange footwear and a hooded figure wearing a sombrero before hurriedly changing the subject (usually to their favourite soup... We're not sure why this is). It would be a kind, loving gesture to let you know where such a pleasant, mysterious building lies - a building which conjures thoughts of croutons floating in flavoured water... But we're not going to. It's much more exciting to find it yourself. :D


'''Resources Required''' <br>
20 {{m3}} Light Metal <br>
10 {{m3}} Ferrous Metal <br>
5 {{m3}} Heavy Metal <br>
15 {{m3}} Precious Metal <br>
10 {{m3}} Carbon Hex <br> <br>


'''Requirements''' <br>
{| class="mw-collapsible mw-collapsed wikitable"
Built on Space <br>
! Spoiler:
XP >= 80,000 <br>
|-
| The oracle is located at Aldebaran [-10,1]. It is cloaked.
|}


==Polymer Factory==


http://sylfex.redirectme.net/img/b/polymer_factory_x256.png
== Author's Hideout ==


'''Description''' <br>
{{SERVER}}/img/b/authors_hideout_x256.png<br />
Polymer factories make complex hydrocabon materials as an intermediate commodity which is required by many other building types. <br> <br>
Found only on the fabled 'map editting universe,' the author's hideout acts as a gate to sectors uncharted as of yet... We consulted the Porkian scriptures for the only written account of what is seen as one passes through the fire:<br />
"Thou shalt find no tongue where thou tongue should layeth. Instead, a fish - layeth ugishly like a mollusc on one plate. Then thou shalt spy yonder a sign. The sign will be known thus: There shall be a Lord of stature. He shalt tryeth to sell thou cleaning products. "BANG. BANG." He shalt say. Thou wilt know him by his name; for be he shalt:<br />
BARRY SCOTT.<br />
Beneath one peach-blue hue, thou shalt seek vengeance lushly on the Bohemian sun-rise of the half-dead-lizard. For it shan't relent. Ever. Until tea-time. Then it shalt.*"<br /><br /><br />


''Consumes:'' 0.5 Food Rations, 0.5 Fresh Food, 1 Water, 1 Anti-Matter, 0.5 Coronal Gas, 2 Nebula Gas, 2 Hydrogen Gas, 0.5 Raw Carbon <br>
''Produces:'' 9 Polymer  <br> <br>


'''Resources Required''' <br>
(* I think this bit's lost a bit in translation)
20 {{m3}} Light Metal <br>
20 {{m3}} Ferrous Metal <br>
15 {{m3}} Heavy Metal <br>
10 {{m3}} Precious Metal <br>
 
 
'''Requirements''' <br>
Built on Space <br>
XP >= 15,000 <br>
Image by Shadow Man
 
==Hydrogen Gas Collector==
 
http://sylfex.redirectme.net/img/b/hydrogen_gas_collector_x256.png
 
'''Description''' <br>
Hydrogen Gas Collectors capture the low levels of hydrogen present in open space and refine and compress them into containers for storage and consumption. <br> <br>
 
''Consumes:'' 0.1 Anti-Matter <br>
''Produces:'' 16 Hydrogen Gas  <br> <br>
 
'''Resources Required''' <br>
20 {{m3}} Light Metal <br>
20 {{m3}} Ferrous Metal <br>
15 {{m3}} Heavy Metal <br>
10 {{m3}} Precious Metal <br>
 
 
'''Requirements''' <br>
Built on Space <br>
 
==Dark Matter Station==
 
http://sylfex.redirectme.net/img/b/dark_matter_station_x256.png
 
'''Description'''


Dark Matter Stations extract Dark Matter from highly concentrated Dark Matter sources. Dark Matter has a high demand in FABs due to their ability to generate Influence.
== Scorpion Nest ==


{{SERVER}}/img/b/scorpion_nest_x256.png<br />


''Consumes:'' 6 Anti-Matter, 1 Nanobots, 1 Shield Cells
The news will report when one of these is found, and until destroyed it will spawn (up to 3?)[[Opponents#Scorpion Fighter|Scorpion Fighters]].


''Produces:'' 0.2 Dark Matter
Temporary notes:


*5,000 Hull, 8,000 Armor, 500 Shield
*Shield recharge: 50
*Guns: 4 x 100 MJ Pulse Laser
*Guns: 2 x Acid Eel Slime
*Turrets: 1 x Omega Canon
*Loot: 50 {{m3}}, 250 t  {{SERVER}}/img/goods/darkmatter.x32.png
*Moves: No


'''Resources Required'''
= Class Buildings =


30 {{m3}} Light Metal
== Information Bureau ==


20 {{m3}} Ferrous Metal
{{SERVER}}/img/b/information_bureau_x256.png


5 {{m3}} Heavy Metal
The Information Bureau offers access to the [[Class#Hacker|Hacker]] class.
 
15 {{m3}} Precious Metal
 
10 {{m3}} Carbon Hex
 
20 {{m3}} Polymer
 
 
'''Requirements'''
 
XP >= 100,000
 
Built on Dark Matter
=Special Buildings=
==Faction Administration Building (FAB) ==
 
http://sylfex.redirectme.net/img/b/faction_administration_building_x256.png<br>
Faction administration buildings are pretty special. Essentially, they're buildings built on planets that claim that planet for a particular faction. For a look over how they work and what factions do with them, see [[Game Mechanics#Factions|here]].
 
==Oracle==
 
http://sylfex.redirectme.net/img/b/the_oracle_x256.png<br>
'''And there shall be a man named Billy and he'll sell you double glazing. And you will acquire much merriness, for no longer will your humble abode vent energy.''' - <i>The great prophecy of inaccuracy</i><br>
In a sentence, the Oracle is a special, stationary building that allows players to trade in 100 influence for information on how they rank in the universe on a particular skill (e.g. Tactics, engineering etc) - the skill in question changes every day. It is cloaked in the same way that player cloaking works - it can only be seen once you're on top of it... Quite how it does this has been a subject for debate for many decades. Pilots who know its location have distractedly mentioned large orange footwear and a hooded figure wearing a sombrero before hurredly changing the subject (usually to their favourite soup... We're not sure why this is). It would be a kind, loving gesture to let you know where such a pleasant, mysterious building lies - a building which conjures thoughts of croutons floating in flavoured water... But we're not going to. It's much more exciting to find it yourself :D.
 
==Author's Hideout==
 
http://sylfex.redirectme.net/img/b/authors_hideout_x256.png<br>
Found only on the fabled 'map editting universe,' the author's hideout acts as a gate to sectors uncharted as of yet... We consulted the Porkian scriptures for the only written account of what is seen as one passes through the fire:<br>
"Thou shalt find no tongue where thou tongue should layeth. Instead, a fish - layeth ugishly like a mollusc on one plate. Then thou shalt spy yonder a sign. The sign will be known thus: There shall be a Lord of stature. He shalt tryeth to sell thou cleaning products. "BANG. BANG." He shalt say. Thou wilt know him by his name; for be he shalt:<br>
BARRY SCOTT.<br>
Beneath one peach-blue hue, thou shalt seek vengeance lushly on the Bohemian sun-rise of the half-dead-lizard. For it shan't relent. Ever. Until tea-time. Then it shalt.*"<br><BR><BR>
 
 
(* I think this bit's lost a bit in translation)
 
 
==Information Bureau==
 
http://sylfex.redirectme.net/img/b/information_bureau_x256.png<br>
 
It's in Cetus...
It eats your money...
They're watching you...
 
Welcome to the Information Bureau:
Welcome, Clockworkman.
The Information Bureau has been following your activities for some time. We are actively looking for more members that have your skill set. We would like to offer you a chance to prove that you are worthy enough to join us:


Location : Cetus [1,-6]  
Location : Cetus [1,-6]  


Requirements :
Building message:
*Hacking skill of ???
"Welcome to the Information Bureau:
Welcome, [NAME].
The Information Bureau has been following your activities for some time. We are actively looking for more members that have your skill set. We would like to offer you a chance to prove that you are worthy enough to join us"


Fee:
== Knights Guild ==
*50,000 AP
*2,000,000 Credits


Benefits :
{{SERVER}}/img/b/knights_guild_x256.png<br />


==Knights Guild==
The Knights Guild offers access to the [[Class#Knight|Knight]] class.


http://sylfex.redirectme.net/img/b/knights_guild_x256.png<br>
Location : Centic [-57,4]
 
It's in Centic...
The western nook bit...
They also want your money...
 
The building message is as such -


Welcome to the Knights Guild
Building message:
"Welcome to the Knights Guild


We are a loosely affiliated group of like minded individuals who share a common belief in ridding the universe of the horrible critters that infest it. We offer membership only to those explorers who we feel are experienced enough to merit membership in our organization, for a very nominal fee. Our members enjoy the thrill of our occasional tournament, access to trade with this facility for supplies, and an all you can eat Sunday buffet brunch.
We are a loosely affiliated group of like minded individuals who share a common belief in ridding the universe of the horrible critters that infest it. We offer membership only to those explorers who we feel are experienced enough to merit membership in our organization, for a very nominal fee. Our members enjoy the thrill of our occasional tournament, access to trade with this facility for supplies, and an all you can eat Sunday buffet brunch.


Our code of conduct allows our members the freedom to do as they please.
Our code of conduct allows our members the freedom to do as they please."
 
Location : Centic [-57,4]
 
Requirements :
*1,000,000 EXP
*more than 19 types of kills (amount unknown)
*more than 1300 total kills (amount unknown)


Fee :
== Oniwaban ==


Benefits :
{{SERVER}}/img/b/oniwaban_x256.png<br />


==Oniwaban==
The Oniwaban (AKA Iga Sushi Palace) is the finest culinary venue in the universe. Fresh Cephalapod is brought in daily from the Butterfly cluster and prepared by sushi master Oniwaban the Sushi [[Class#Ninja|Ninja]] (who lives in the strange trees). Itadakimasu!


http://sylfex.redirectme.net/img/b/oniwaban_x256.png<br>
Location : Iga [1,2]


The Oniwaban (AKA Iga Sushi Palace) is the finest culinary venue in the universe. Fresh Cephalapod is brought in daily from the Butterfly cluster and prepared by sushi master Oniwaban the Sushi Ninja (who lives in the strange trees). Itadakimasu!
*Buys and sells luxury food.


Buys and sells luxury food. Located in Iga, accessible from Quan, Home Cluster.
== Tomb of Sekhmet ==


以上の目を満たしている...
{{SERVER}}/img/b/tomb_of_sekhmet_x256.png<br />


==Tomb of Sekhmet==
The Tomb of Sekhmet offers membership in the [[Class#Kemetic|Kemetic]] class.


http://sylfex.redirectme.net/img/b/tomb_of_sekhmet_x256.png<br>
Location : Sirius [3,-6].


The Tomb of Sekhmet offers membership in the Kemetic class.
== Tower of Affluence ==


The building is in the South Eastern Corner of Sirius, yes they want Money and APs.
{{SERVER}}/img/b/tower_of_affluence_x256.png<br />


So far not too sure how to get access, I suspect it has something to do with your Distinction as your upgrades will work better the higher it is.
The Tower of Affluence offers membership in the [[Class#Aristocrat|Aristocrat]] class.
 
Divine Intervention: Use it to kill the enemy you are above, you will not get any XP or skills however useful if they like to retreat hold, whether it works or not depends on Distinction Level.
 
No Experience Loss: You lose no experience points when you die.
 
==Tower of Affluence==
 
http://sylfex.redirectme.net/img/b/tower_of_affluence_x256.png<br>
 
The Tower of Affluence offers membership in the Aristocrat class.


Location : Arcturus [-3,-1]
Location : Arcturus [-3,-1]


Requirements :
Messages
*must have 100 million+ in total funds.
The Tower Chaimberlain says: "You must have a great wealth to be considered affluent.".
 
Fee :
*50,000 AP
*2 mil cash
 
Benefits :
*Missions will pay out twice their normal credit reward
*Double the time to complete missions.
*requires half the AP to accept missions. (50 AP normal, 500 AP colonist)


==Davey Jones Tavern==
== Davey Jones Tavern ==


http://sylfex.redirectme.net/img/b/davey_jones_tavern_x256.png<br>
{{SERVER}}/img/b/davey_jones_tavern_x256.png<br />


Davey Jones Tavern offers membership in the Pirate class.
Davey Jones Tavern offers membership in the [[Class#Pirate|Pirate]] class.


Location : Narokan [9,-11]  
Location : Narokan [9,-11]  


Requirements :
*Sells booze - effects unknown.


Fee :
== Chamber of Commerce ==


Benefits :
{{SERVER}}/img/b/chamber_of_commerce_x256.png<br />


*sells booze - effects unknown
The Chamber of Commerce offers membership in the [[Class#Merchant|Merchant]] class.


==Chamber of Commerce==
Location : Struve [8,0]


http://sylfex.redirectme.net/img/b/chamber_of_commerce_x256.png<br>
== Galactic Consulate ==


The Chamber of Commerce offers membership in the Merchant class.
{{SERVER}}/img/b/galactic_consulate_x256.png<br />


Location : Struve [8,0]
The Galactic Consulate offers membership in the [[Class#Diplomat|Diplomat]] class.


Requirements : buildings a certain level ( ? )
Location : Centauri [111,-88]


Fee :
== Spark Center ==


Benefits :
{{SERVER}}/img/b/spark_center_x256.png<br />


==Galactic Consulate==
The Spark Center offers membership in the [[Class#Steampunk|Steampunk]] class.


http://sylfex.redirectme.net/img/b/galactic_consulate_x256.png<br>
Location : Ethernoan [9,-3]


The Galactic Consulate offers membership in the Diplomat class.
== University of the Universe ==


Location : Centauri [111,-88]
{{SERVER}}/img/b/university_of_the_universe_x256.png<br />


Requirements :
The University of the Universe offers membership in the [[Class#Academic|Academic]] class.
*must be a member of an alliance
*must have a distinction rank of ? or higher (higher than 8. will update when I know exact)


Fee :
Location : Iota [5,2]


Benefits :


=Default Prices=
= Default Prices =


Upon building creation, the following default values will be filled in under "Set Pricing" in your building.  Take care to not activate trade until you are positive that your pricing scheme will not allow a trader with less-than-honorable intentions to repeatedly buy your goods and then sell them back at a higher price!  
Upon building creation, the following default values will be filled in under "Set Pricing" in your building.  Take care to not activate trade until you are positive that your pricing scheme will not allow a trader with less-than-honorable intentions to repeatedly buy your goods and then sell them back at a higher price!  


{| style="border: 1px; border-style: dashed; border-color: green;"
{| class="wikitable"
|-
|-
! Commodity !! Default Sell !! Default Buy  
! Commodity !! Default Sell !! Default Buy  
Line 644: Line 594:
| Dark Matter || 102350 || 140230
| Dark Matter || 102350 || 140230
|}
|}
= Building Messages =
A good building message can increase the immersion element of Fleet.  It can also provide traders with useful information about your prices and upkeep needs.
== Possible Elements ==
These are the most commonly used BBcode tags to bring a little personality to building messages.  There are others, but these will get any message off to a good start.
{|  border="1" width="100%" align="left" class="wikitable"
! <center>Tag</center>
! <center>Sample Usage</center>
! <center>Result</center>
|-
| <code><nowiki>[b][/b]</nowiki></code>
| <code><nowiki>Make me [b]bold[/b]</nowiki></code>
| Make me '''bold.'''
|-
| <code><nowiki>[i][/i]</nowiki></code>
| <code>[i]Italicize[/i] me.</code>
| ''Italicize'' me.
|-
| <code><nowiki>[u][/u]</nowiki></code>
| <code><nowiki>I'm [u]underlined.[/u]</nowiki></code>
| I'm <u>underlined.</u>
|-
|  <code><nowiki>[color=xxxx][/color]</nowiki></code><br />
Standard colors like "green" or "red" or "yellow" or "blue" work best.<br />
Keep in mind that pilots use different backgrounds so be careful to test your colors.
|  <code><nowiki>[color=green]I'm a pretty color.[/color]</nowiki></code>
|  <span style="color:#007700;">I'm a pretty color.</span>
|-
|  <code><nowiki>[size=xx][/size]</nowiki></code><br />
Sizes between 10 and 14 will probably work best.
|  <code><nowiki>I'm [size=14]Big.[/size]
I'm [size=4]Small.[/size]</nowiki></code>
|  I'm <font size="6">Big</font><br />I'm <font size="0">small.</font>
|-
|  <code><nowiki>[img][/img]</nowiki></code><br />
You'll want to use relative links for maximum portability
|  <code><nowiki>[img]/img/goods/water.x32.png[/img]</nowiki></code>
|  {{SERVER}}/img/goods/water.x32.png
|-
|}
<br />
<br />
{|  border="1" width="100%" align="left" class="wikitable"
|+ When you put it all together, it looks like this:
|  <code><nowiki>[center][size=5]
Welcome to </nowiki></code><br />
<code><nowiki>[color=yellow]Miss Ty's Solar Collector[/color][/size]</nowiki></code>
<code><nowiki>[size=2]The Anti-Matter Specialists (tm)[/size]</nowiki></code>
<code><nowiki>We're buying:</nowiki></code>
<code><nowiki>[img]/img/goods/lightmetal.x32.png[/img]</nowiki></code><br />
<code><nowiki>[size=3]1420 cr/m[sup]3[/sup][/size]</nowiki></code>
<code><nowiki>[img]/img/goods/preciousmetal.x32.png[/img]</nowiki></code><br />
<code><nowiki>
[size=3]29800 cr/m[sup]3[/sup][/size]</nowiki></code>
<code><nowiki>[img]/img/goods/foodrations.x32.png[/img]</nowiki></code><br />
<code><nowiki>
[size=3]490 cr/m[sup]3[/sup][/size]</nowiki></code>
<code><nowiki>[img]/img/goods/water.x32.png[/img]</nowiki></code><br />
<code><nowiki>
[size=3]280 cr/m[sup]3[/sup][/size]</nowiki></code>
<code><nowiki>And Selling</nowiki></code>
<code><nowiki>[img]/img/goods/anti-matter.x32.png[/img]</nowiki></code><br />
<code><nowiki>
[size=3]1050 cr/m[sup]3[/sup][/size]
[/center]</nowiki></code>
|style="background-color: rgba(0, 186, 0, 1);"| <br /><center><font size='6'>Welcome to
<br /><font color='yellow'>Miss Ty's Solar Collector</font></font><br /><font size='2'>The Anti&#45;Matter Specialists (tm)</font><br /><br />We're buying:
<br /><br />{{SERVER}}/img/goods/lightmetal.x32.png<br /><font size='3'>1420 cr/{{M3}}</font><br /><br />{{SERVER}}/img/goods/preciousmetal.x32.png<br /><font size='3'>29800 cr/{{M3}}</font><br /><br />{{SERVER}}/img/goods/foodrations.x32.png<br /><font size='3'>490 cr/{{M3}}</font><br /><br />{{SERVER}}/img/goods/water.x32.png<br /><font size='3'>280 cr/{{M3}}</font><br /><br />And Selling
<br />{{SERVER}}/img/goods/anti-matter.x32.png<br /><font size='3'>1050 cr/{{M3}}</font><br /></center>
|}
= See also =
* [[Game_Mechanics#Buildings | Building Game Mechanics]]
[[Category:Fleet]]
[[Category:Buildings]]

Latest revision as of 21:51, 19 July 2020

INTRO GOES HERE

When you self-destruct via the Remove Building interface element, the contents of the building will likewise be lost.
However, if you were to blow up someone else's building, the contents of the building will be deployed to a container.
In either case, the building itself will leave no debris.

Buildings will trade more goods than they have free space, but they will store all produce. (Produce ignores free space limits.) Do not be surprised to find some buildings with -734 space available.

Consumption and production for all buildings listed are the base levels. For quick reference, use Buildings Reference Table.


Player Buildings[edit]

Player Buildings are generally used for production of commodities. They have various requirements and limitations, as detailed below.

Solar Collector[edit]

solar_collector_x256.png

Description
Solar Collectors have improved over the centuries to condense energy in its most concentrated form: pure anti-matter.

Consumes: 1 Light Metal, 0.01 Precious Metal, 1 Food Rations, 1 Water
Produces: 8 Anti-Matter

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
1 m3 Precious Metal

Requirements
XP >= 1,000
Built on Space

Military Blockade[edit]

military_blockade_x256.png

Description
Military Blockades are capable of controlling passage access to those who try to pass over them when fully upkept. They can, however, only be built on tiles which don't have a permanent body present (e.g. a star, planet, politician). Currently, MBs can't be built in the local cluster and pass-sectors.

Consumes: 2 Anti-Matter, 8 Hydrogen Gas
Produces: Does Not Produce

Resources Required
10 m3 Light Metal
10 m3 Ferrous Metal
10 m3 Heavy Metal
20 m3 Shield Cells

Requirements
XP >= 50,000
Built on Space
Built on Nebula
Limit: 1

Light Ore Mine[edit]

light_ore_mine_x256.png

Description
Light Ore mines are the staple production building of every economy. Most economies depend heavily on their Light Ore production in order to operate profitably

Consumes: 1 Food Rations, 1 Anti-Matter, 1 Water
Produces: 10 Light Ore, 6 Raw Carbon

Resources Required
10 m3 Light Metal
15 m3 Ferrous Metal
2 m3 Heavy Metal
3 m3 Carbon Hex

Requirements
XP >= 10,000
Built on Chondrite Asteroids

Heavy Ore Mine[edit]

heavy_ore_mine_x256.png

Description
Heavy Ore mines produce the core metals needed for many valuable market goods

Consumes: 1 Food Rations, 0.5 Fresh Food, 1 Water, 1 Anti-Matter
Produces: 4 Heavy Ore

Resources Required
10 m3 Light Metal
20 m3 Ferrous Metal
4 m3 Heavy Metal
5 m3 Carbon Hex

Requirements
XP >= 20,000
Built on Siliceous Asteroids

Precious Ore Mine[edit]

precious_ore_mine_x256.png

Description
Precious Ore mines produce highly valuable ores which contain rare metals that are in high demand on planets and are used as luxury goods, and in some equipment production

Consumes: 1 Food Rations, 1 Fresh Food, 1 Water, 2 Anti-Matter
Produces: 8 Precious Ore

Resources Required
10 m3 Light Metal
10 m3 Ferrous Metal
10 m3 Heavy Metal
5 m3 Carbon Hex

Requirements
XP >= 40,000
Built on Rare Asteroids

Light Foundry[edit]

light_foundry_x256.png

Description
The Light Foundry is the main consumer of light ore and produces mostly light metal with some ferrous metals as a byproduct

Consumes: 7 Light Ore, 1 Food Rations, 1 Water, 1 Anti-Matter
Produces: 6 Light Metal, 0.5 Ferrous Metal

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
1 m3 Precious Metal

Requirements
XP >= 15,000
Built on Space

Heavy Foundry[edit]

heavy_foundry_x256.png

Description
The Heavy Foundry is the main consumer of heavy ore and produces mostly ferrous metal and some heavy metals

Consumes: 7 Heavy Ore, 1 Food Rations, 1 Water, 2 Anti-Matter
Produces: 3 Ferrous Metal, 1 Heavy Metal

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
1 m3 Precious Metal

Requirements
XP >= 25,000
Built on Space

Precious Foundry[edit]

precious_foundry_x256.png

Description
The Precious Foundry is the main consumer of precious ore and produces mostly precious metal and some heavy metals byproducts

Consumes: 7 Precious Ore, 1 Food Rations, 1 Water, 1 Anti-Matter
Produces: 0.35 Heavy Metal, 0.5 Precious Metal

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
3 m3 Precious Metal

Requirements
XP >= 35,000
Built on Space

Nebula Gas Collector[edit]

nebula_gas_collector_x256.png

Description
Nebula Gas Collectors are the most effective and efficient means to collect the valuable Gas

Consumes: 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter
Produces: 3 Coronal Gas, 10 Nebula Gas

Resources Required
10 m3 Precious Metal
10 m3 Light Metal
5 m3 Ferrous Metal
15 m3 Coronal Gas
5 m3 Shield Cells

Requirements
Built on Nebula

Coronal Gas Collector[edit]

coronal_gas_collector_x256.png

Description

Coronal Gas Collectors are usually placed deep within Coronal Nebulae in order to collect the valuable and rare gasses. These buildings are scarce, due to the limited number of suitable locations to build.

Consumes: 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter
Produces: 30 Coronal Gas

Resources Required

  • 20 m3 Light Metal
  • 10 m3 Ferrous Metal
  • 20 m3 Heavy Metal
  • 15 m3 Precious Metal
  • 4 m3 Carbon Hex

Requirements
XP >= 40,000
Built on Coronal Nebula

Hydrogen Gas Collector[edit]

hydrogen_gas_collector_x256.png

Description
Hydrogen Gas Collectors capture the low levels of hydrogen present in open space and refine and compress them into containers for storage and consumption.

Consumes: 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter
Produces: 44 Hydrogen Gas

Resources Required

  • 20 m3 Light Metal
  • 20 m3 Ferrous Metal
  • 15 m3 Heavy Metal

Requirements
Built on Space

Carbon Hex Factory[edit]

carbon_hex_factory_x256.png

Description
Carbon Hex factories use the latest processes to produce pure diamonds for industrial purposes. Diamonds are used for everything from laser weapons systems, to computer systems and shield cells production.

Consumes: 2 Food Rations, 3 Fresh Food, 5 Luxury Food, 8 Water, 5 Anti-Matter, 8 Raw Carbon
Produces: 4 Carbon Hex

Resources Required
20 m3 Light Metal
20 m3 Ferrous Metal
15 m3 Heavy Metal
10 m3 Precious Metal

Requirements
XP >= 40,000
Built on Space

Nanobot Factory[edit]

nanobot_factory_x256.png

Description
Nanobots are used to repair ship armor away from repair locations and are necessary for module reparation. Nanobots are produced here, because anywhere else will end in an episode of science fiction.

Consumes: 1 Light Metal, 0.5 Ferrous Metal, 0.1 Heavy Metal, 1 Fresh Food, 2 Water, 1 Anti-Matter, 2 Coronal Gas, 0.1 Carbon Hex, 3 Polymer
Produces: 3 Nanobots

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
20 m3 Heavy Metal
15 m3 Precious Metal
4 m3 Carbon Hex

Requirements
XP >= 60,000
Built on Space

Shield Cell Factory[edit]

shield_cell_factory_x256.png

Description
Shield Cells are used to recharge ship shields systems. The resemblance of the factory to the product itself is more than just marketing, it's necessary. The main production facility at the back has incredibly strong EMFs, storage, reception, docks, everything unnecessary to production is built away to reduce maintenance.

Consumes: 1 Light Metal, 0.1 Precious Metal, 1 Fresh Food, 1 Water, 2 Anti-Matter, 2 Polymer
Produces: 6 Shield Cells

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
15 m3 Precious Metal
10 m3 Carbon Hex

Requirements
XP >= 80,000
Built on Space

Polymer Factory[edit]

polymer_factory_x256.png

Description
Polymer factories make complex hydrocabon materials as an intermediate commodity which is required by many other building types. During breaks workers are allowed to use the facilities to produce small amounts of personal hydrocarbons (namely food and drink). Consequently it is a popular after-work hangout. One can be found in every developed sector.

Consumes: 0.5 Food Rations, 0.5 Fresh Food, 1 Water, 1 Anti-Matter, 0.5 Coronal Gas, 2 Nebula Gas, 2 Hydrogen Gas, 0.5 Raw Carbon
Produces: 9 Polymer

Resources Required
20 m3 Light Metal
20 m3 Ferrous Metal
15 m3 Heavy Metal
10 m3 Precious Metal

Requirements
Built on Space
XP >= 15,000

Dark Matter Station[edit]

dark_matter_station_x256.png

Description
Dark Matter Stations extract Dark Matter from highly concentrated Dark Matter sources. Dark Matter has a high demand in FABs due to their ability to generate Influence.


Consumes: 6 Anti-Matter, 1 Nanobots, 1 Shield Cells
Produces: 0.2 Dark Matter

Resources Required
30 m3 Light Metal
20 m3 Ferrous Metal
5 m3 Heavy Metal
15 m3 Precious Metal
10 m3 Carbon Hex
20 m3 Polymer

Requirements
XP >= 100,000
Built on Dark Matter
Limit: 1

Trade Depot[edit]

trade_depot_x256.png

Description
Trade Depots provide space for those who wish to store or warehouse goods.

Consumes: Does Not Consume
Produces: Does Not Produce

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
15 m3 Precious Metal
10 m3 Carbon Hex
8 m3 Nanobots

Requirements
XP >= 500,000
CREDITS >= 50,000,000
Built on Space, Nebula or Ice

Note: Does not currently produce anything or offer any advantage other than the ability to trade all goods.

Special Buildings[edit]

Special buildings can not be built by players. They are by and large found throughout the universe and have a wide range of functions.

Jump Gate[edit]

gate_x256.png

Jump Gates are the connection points between various sectors. Gates pictured like the one above have a single possible destination.

gate1_x256.png

Gates pictured like the one above have a multiple possible destinations. By clicking on the gate, or it's name in the object list, you can view the destinations and jump to a destination of your choosing.

gate_c_x256.png

Some gates have no destinations and are inactive. These gates may still be a destination for a different gate however.

gate2_x256.png

Gates pictured like the one above are special. They may have passage restrictions or a time-lock which otherwise makes them different from other gates.

The base AP Cost to jump though a gate is 500 AP. This cost is lowered by 1 AP for each 0.5 Agility score you earn until you reach the minimum jump AP cost of 50 AP.

Do not shoot or attempt to shoot gates, do not loiter within 5 AUs of closest edge of the Gate, do not collect $200, do not pass GO.

Faction Administration Building (FAB)[edit]

faction_administration_building_x256.png
Unique building.
Faction Administration Buildings are built on planets to claim the planet for a faction.
See Faction Administration Buildings.

Oracle[edit]

the_oracle_x256.png
And there shall be a man named Billy and he'll sell you double glazing. And you will acquire much merriness, for no longer will your humble abode vent energy. - The great prophecy of inaccuracy
In a sentence, the Oracle is a special, stationary building that allows players to trade in 1000 influence for information on how they rank in the universe on a particular skill or stat (e.g. Tactics, Engineering, APs used, etc) - the skill in question changes every day. It is cloaked in the same way that player cloaking works - it can only be seen once you're on top of it... Quite how it does this has been a subject for debate for many decades. Pilots who know its location have distractedly mentioned large orange footwear and a hooded figure wearing a sombrero before hurriedly changing the subject (usually to their favourite soup... We're not sure why this is). It would be a kind, loving gesture to let you know where such a pleasant, mysterious building lies - a building which conjures thoughts of croutons floating in flavoured water... But we're not going to. It's much more exciting to find it yourself. :D


Spoiler:
The oracle is located at Aldebaran [-10,1]. It is cloaked.


Author's Hideout[edit]

authors_hideout_x256.png
Found only on the fabled 'map editting universe,' the author's hideout acts as a gate to sectors uncharted as of yet... We consulted the Porkian scriptures for the only written account of what is seen as one passes through the fire:
"Thou shalt find no tongue where thou tongue should layeth. Instead, a fish - layeth ugishly like a mollusc on one plate. Then thou shalt spy yonder a sign. The sign will be known thus: There shall be a Lord of stature. He shalt tryeth to sell thou cleaning products. "BANG. BANG." He shalt say. Thou wilt know him by his name; for be he shalt:
BARRY SCOTT.
Beneath one peach-blue hue, thou shalt seek vengeance lushly on the Bohemian sun-rise of the half-dead-lizard. For it shan't relent. Ever. Until tea-time. Then it shalt.*"



(* I think this bit's lost a bit in translation)

Scorpion Nest[edit]

scorpion_nest_x256.png

The news will report when one of these is found, and until destroyed it will spawn (up to 3?)Scorpion Fighters.

Temporary notes:

  • 5,000 Hull, 8,000 Armor, 500 Shield
  • Shield recharge: 50
  • Guns: 4 x 100 MJ Pulse Laser
  • Guns: 2 x Acid Eel Slime
  • Turrets: 1 x Omega Canon
  • Loot: 50 m3, 250 t darkmatter.x32.png
  • Moves: No

Class Buildings[edit]

Information Bureau[edit]

information_bureau_x256.png

The Information Bureau offers access to the Hacker class.

Location : Cetus [1,-6]

Building message: "Welcome to the Information Bureau: Welcome, [NAME]. The Information Bureau has been following your activities for some time. We are actively looking for more members that have your skill set. We would like to offer you a chance to prove that you are worthy enough to join us"

Knights Guild[edit]

knights_guild_x256.png

The Knights Guild offers access to the Knight class.

Location : Centic [-57,4]

Building message: "Welcome to the Knights Guild

We are a loosely affiliated group of like minded individuals who share a common belief in ridding the universe of the horrible critters that infest it. We offer membership only to those explorers who we feel are experienced enough to merit membership in our organization, for a very nominal fee. Our members enjoy the thrill of our occasional tournament, access to trade with this facility for supplies, and an all you can eat Sunday buffet brunch.

Our code of conduct allows our members the freedom to do as they please."

Oniwaban[edit]

oniwaban_x256.png

The Oniwaban (AKA Iga Sushi Palace) is the finest culinary venue in the universe. Fresh Cephalapod is brought in daily from the Butterfly cluster and prepared by sushi master Oniwaban the Sushi Ninja (who lives in the strange trees). Itadakimasu!

Location : Iga [1,2]

  • Buys and sells luxury food.

Tomb of Sekhmet[edit]

tomb_of_sekhmet_x256.png

The Tomb of Sekhmet offers membership in the Kemetic class.

Location : Sirius [3,-6].

Tower of Affluence[edit]

tower_of_affluence_x256.png

The Tower of Affluence offers membership in the Aristocrat class.

Location : Arcturus [-3,-1]

Messages The Tower Chaimberlain says: "You must have a great wealth to be considered affluent.".

Davey Jones Tavern[edit]

davey_jones_tavern_x256.png

Davey Jones Tavern offers membership in the Pirate class.

Location : Narokan [9,-11]

  • Sells booze - effects unknown.

Chamber of Commerce[edit]

chamber_of_commerce_x256.png

The Chamber of Commerce offers membership in the Merchant class.

Location : Struve [8,0]

Galactic Consulate[edit]

galactic_consulate_x256.png

The Galactic Consulate offers membership in the Diplomat class.

Location : Centauri [111,-88]

Spark Center[edit]

spark_center_x256.png

The Spark Center offers membership in the Steampunk class.

Location : Ethernoan [9,-3]

University of the Universe[edit]

university_of_the_universe_x256.png

The University of the Universe offers membership in the Academic class.

Location : Iota [5,2]


Default Prices[edit]

Upon building creation, the following default values will be filled in under "Set Pricing" in your building. Take care to not activate trade until you are positive that your pricing scheme will not allow a trader with less-than-honorable intentions to repeatedly buy your goods and then sell them back at a higher price!

Commodity Default Sell Default Buy
Light Ore 200 360
Heavy Ore 1,410 1,650
Precious Ore 1,140 1,400
Light Metal 1,180 1,420
Ferrous Metal 3,400 3,700
Heavy Metal 9,280 9,800
Precious Metal 27,150 29,800
Food Rations 280 490
Fresh Food 720 940
Luxury Food 1,830 2,100
Water 80 280
Anti-Matter 820 1,050
Coronal Gas 140 340
Nebula Gas 170 370
Hydrogen Gas 85 270
Raw Carbon 740 970
Carbon Hex 8,630 9,770
Nanobots 5,620 6,520
Shield Cells 2,400 2,833
Polymer 850 1,100
Dark Matter 102350 140230

Building Messages[edit]

A good building message can increase the immersion element of Fleet. It can also provide traders with useful information about your prices and upkeep needs.

Possible Elements[edit]

These are the most commonly used BBcode tags to bring a little personality to building messages. There are others, but these will get any message off to a good start.

Tag
Sample Usage
Result
[b][/b] Make me [b]bold[/b] Make me bold.
[i][/i] [i]Italicize[/i] me. Italicize me.
[u][/u] I'm [u]underlined.[/u] I'm underlined.
[color=xxxx][/color]

Standard colors like "green" or "red" or "yellow" or "blue" work best.
Keep in mind that pilots use different backgrounds so be careful to test your colors.

[color=green]I'm a pretty color.[/color] I'm a pretty color.
[size=xx][/size]

Sizes between 10 and 14 will probably work best.

I'm [size=14]Big.[/size] I'm [size=4]Small.[/size] I'm Big
I'm small.
[img][/img]

You'll want to use relative links for maximum portability

[img]/img/goods/water.x32.png[/img] water.x32.png



When you put it all together, it looks like this:
[center][size=5] Welcome to

[color=yellow]Miss Ty's Solar Collector[/color][/size]

[size=2]The Anti-Matter Specialists (tm)[/size]

We're buying:

[img]/img/goods/lightmetal.x32.png[/img]
[size=3]1420 cr/m[sup]3[/sup][/size]

[img]/img/goods/preciousmetal.x32.png[/img]
[size=3]29800 cr/m[sup]3[/sup][/size]

[img]/img/goods/foodrations.x32.png[/img]
[size=3]490 cr/m[sup]3[/sup][/size]

[img]/img/goods/water.x32.png[/img]
[size=3]280 cr/m[sup]3[/sup][/size]

And Selling

[img]/img/goods/anti-matter.x32.png[/img]
[size=3]1050 cr/m[sup]3[/sup][/size] [/center]



Welcome to


Miss Ty's Solar Collector

The Anti-Matter Specialists (tm)

We're buying:

lightmetal.x32.png
1420 cr/m3

preciousmetal.x32.png
29800 cr/m3

foodrations.x32.png
490 cr/m3

water.x32.png
280 cr/m3

And Selling


anti-matter.x32.png
1050 cr/m3

See also[edit]