Difference between revisions of "Building"

From Fleet
m (Knights Guild)
(Tower of Affluence)
Line 540: Line 540:
  
 
Fee :
 
Fee :
 +
*50,000 AP
 +
*2 mil cash
  
 
Benefits :
 
Benefits :
 +
*Missions will pay out twice their normal credit reward
 +
*Double the time to complete missions.
 +
*requires half the AP to accept missions. (50 AP normal, 500 AP colonist)
  
 
==Davey Jones Tavern==
 
==Davey Jones Tavern==

Revision as of 05:07, 27 August 2011

Player Buildings

Solar Collector

solar_collector_x256.png


Description

Solar Collectors have improved over the centuries to condense energy in its most concentrated form: pure anti-matter.


Consumes: 1 Light Metal, 0.01 Precious Metal, 1 Food Rations, 1 Water

Produces: 8 Anti-Matter


Resources Required

20 m3 Light Metal

10 m3 Ferrous Metal

5 m3 Heavy Metal

1 m3 Precious Metal


Requirements

XP >= 1,000

Built on Space

Military Blockade

military_blockade_x256.png


Description

Military Blockades are capable of controlling passage access to those who try to pass over them when fully upkept. They can, however, only be built on tiles which don't have a permanent body present (e.g. a star, planet, politician) and there may be distance requirements from wormholes etc (elaboration required). Currently, MBs can't be built in sectors to the right and inclusive of Gecko (local group)?


Consumes: 2 Anti-Matter, 8 Hydrogen Gas

Produces: Does Not Produce


Resources Required

10 m3 Light Metal

10 m3 Ferrous Metal

10 m3 Heavy Metal

20 m3 Shield Cells


Requirements

XP >= 50,000

Built on Space

Built on Nebula

Light Ore Mine

light_ore_mine_x256.png


Description

Light Ore mines are the staple production building of every economy. Most economies depend heavily on their Light Ore production in order to operate profitably


Consumes: 1 Food Rations, 1 Anti-Matter, 1 Water

Produces: 10 Light Ore, 6 Raw Carbon


Resources Required

10 m3 Light Metal

15 m3 Ferrous Metal

2 m3 Heavy Metal

3 m3 Carbon Hex


Requirements

XP >= 10,000

Built on Chondrite Asteroids

Heavy Ore Mine

heavy_ore_mine_x256.png


Description

Heavy Ore mines produce the core metals needed for many valuable market goods


Consumes: 1 Food Rations, 0.5 Fresh Food, 1 Water, 1 Anti-Matter

Produces: 4 Heavy Ore


Resources Required

10 m3 Light Metal

20 m3 Ferrous Metal

4 m3 Heavy Metal

5 m3 Carbon Hex


Requirements

XP >= 20,000

Built on Siliceous Asteroids

Precious Ore Mine

precious_ore_mine_x256.png


Description

Precious Ore mines produce highly valuable ores which contain rare metals that are in high demand on planets and are used as luxury goods, and in some equipment production


Consumes: 1 Food Rations, 1 Fresh Food, 1 Water, 2 Anti-Matter

Produces: 8 Precious Ore


Resources Required

10 m3 Light Metal

10 m3 Ferrous Metal

10 m3 Heavy Metal

5 m3 Carbon Hex


Requirements

XP >= 40,000

Built on Rare Asteroids

Foundry 1

foundry_1_x256.png


Description

Foundry 1 is the main consumer of light ore and produces mostly light metal with some ferrous metals as a byproduct


Consumes: 7 Light Ore, 1 Food Rations, 1 Water, 1 Anti-Matter

Produces: 6 Light Metal, 0.5 Ferrous Metal


Resources Required

20 m3 Light Metal

10 m3 Ferrous Metal

5 m3 Heavy Metal

1 m3 Precious Metal


Requirements

XP >= 15,000

Built on Space

Foundry 2

foundry_2_x256.png


Description

Foundry 2 Foundry 2 is the main consumer of heavy ore and produces mostly ferrous metal and some heavy metals


Consumes: 7 Heavy Ore, 1 Food Rations, 1 Water, 2 Anti-Matter

Produces: 3 Ferrous Metal, 1 Heavy Metal


Resources Required

20 m3 Light Metal

10 m3 Ferrous Metal

5 m3 Heavy Metal

1 m3 Precious Metal


Requirements

XP >= 25,000

Built on Space

Foundry 3

foundry_3_x256.png


Description

Foundry 3 is the main consumer of precious ore and produces mostly precious metal and some heavy metals byproducts


Consumes: 7 Precious Ore, 1 Food Rations, 1 Water, 1 Anti-Matter

Produces: 0.35 Heavy Metal, 0.5 Precious Metal


Resources Required

20 m3 Light Metal

10 m3 Ferrous Metal

5 m3 Heavy Metal

3 m3 Precious Metal


Requirements

XP >= 35,000

Built on Space

Nebula Gas Collector

nebula_gas_collector_x256.png


Description

Nebula Gas Collectors are the most effective and efficient means to collect the valuable Gas.


Consumes: 0.5 Food Rations, 0.5 Water, 0.1 Anti-Matter

Produces: 3 Coronal Gas, 10 Nebula Gas


Resources Required

10 m3 Precious Metal

10 m3 Light Metal

5 m3 Ferrous Metal

15 m3 Coronal Gas

5 m3 Shield Cells


Requirements


Built on Nebula

Carbon Hex Factory

carbon_hex_factory_x256.png

Description
Carbon Hex factories use the latest processes to produce pure diamonds for industrial purposes. Diamonds are used for everything from laser weapons systems, to computer systems and shield cells production.

Consumes: 2 Food Rations, 3 Fresh Food, 5 Luxury Food, 8 Water, 5 Anti-Matter, 8 Raw Carbon
Produces: 4 Carbon Hex

Resources Required
20 m3 Light Metal
20 m3 Ferrous Metal
15 m3 Heavy Metal
10 m3 Precious Metal

Requirements
Built on Space
XP >= 40,000

Nanobot Factory

nanobot_factory_x256.png

Description
Nanobots are used to repair ship armor away from repair locations and are necessary for module reparation.

Consumes: 1 Light Metal, 0.5 Ferrous Metal, 0.1 Heavy Metal, 1 Fresh Food, 2 Water, 1 Anti-Matter, 2 Coronal Gas, 0.1 Carbon Hex, 3 Polymer
Produces: 3 Nanobots

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
20 m3 Heavy Metal
15 m3 Precious Metal
4 m3 Carbon Hex

Requirements
Built on Space
XP >= 60,000

Shield Cell Factory

shield_cell_factory_x256.png

Description
Shield Cells are used to recharge ship shields systems.

Consumes: 1 Light Metal, 0.1 Precious Metal, 1 Fresh Food, 1 Water, 2 Anti-Matter, 2 Polymer
Produces: 6 Shield Cells

Resources Required
20 m3 Light Metal
10 m3 Ferrous Metal
5 m3 Heavy Metal
15 m3 Precious Metal
10 m3 Carbon Hex

Requirements
Built on Space
XP >= 80,000

Polymer Factory

polymer_factory_x256.png

Description
Polymer factories make complex hydrocabon materials as an intermediate commodity which is required by many other building types.

Consumes: 0.5 Food Rations, 0.5 Fresh Food, 1 Water, 1 Anti-Matter, 0.5 Coronal Gas, 2 Nebula Gas, 2 Hydrogen Gas, 0.5 Raw Carbon
Produces: 9 Polymer

Resources Required
20 m3 Light Metal
20 m3 Ferrous Metal
15 m3 Heavy Metal
10 m3 Precious Metal


Requirements
Built on Space
XP >= 15,000
Image by Shadow Man

Hydrogen Gas Collector

hydrogen_gas_collector_x256.png

Description
Hydrogen Gas Collectors capture the low levels of hydrogen present in open space and refine and compress them into containers for storage and consumption.

Consumes: 0.1 Anti-Matter
Produces: 16 Hydrogen Gas

Resources Required
20 m3 Light Metal
20 m3 Ferrous Metal
15 m3 Heavy Metal
10 m3 Precious Metal


Requirements
Built on Space

Dark Matter Station

dark_matter_station_x256.png

Description

Dark Matter Stations extract Dark Matter from highly concentrated Dark Matter sources. Dark Matter has a high demand in FABs due to their ability to generate Influence.


Consumes: 6 Anti-Matter, 1 Nanobots, 1 Shield Cells

Produces: 0.2 Dark Matter


Resources Required

30 m3 Light Metal

20 m3 Ferrous Metal

5 m3 Heavy Metal

15 m3 Precious Metal

10 m3 Carbon Hex

20 m3 Polymer


Requirements

XP >= 100,000

Built on Dark Matter

Special Buildings

Faction Administration Building (FAB)

faction_administration_building_x256.png
Faction administration buildings are pretty special. Essentially, they're buildings built on planets that claim that planet for a particular faction. For a look over how they work and what factions do with them, see here.

Oracle

the_oracle_x256.png
And there shall be a man named Billy and he'll sell you double glazing. And you will acquire much merriness, for no longer will your humble abode vent energy. - The great prophecy of inaccuracy
In a sentence, the Oracle is a special, stationary building that allows players to trade in 100 influence for information on how they rank in the universe on a particular skill (e.g. Tactics, engineering etc) - the skill in question changes every day. It is cloaked in the same way that player cloaking works - it can only be seen once you're on top of it... Quite how it does this has been a subject for debate for many decades. Pilots who know its location have distractedly mentioned large orange footwear and a hooded figure wearing a sombrero before hurredly changing the subject (usually to their favourite soup... We're not sure why this is). It would be a kind, loving gesture to let you know where such a pleasant, mysterious building lies - a building which conjures thoughts of croutons floating in flavoured water... But we're not going to. It's much more exciting to find it yourself :D.

Author's Hideout

authors_hideout_x256.png
Found only on the fabled 'map editting universe,' the author's hideout acts as a gate to sectors uncharted as of yet... We consulted the Porkian scriptures for the only written account of what is seen as one passes through the fire:
"Thou shalt find no tongue where thou tongue should layeth. Instead, a fish - layeth ugishly like a mollusc on one plate. Then thou shalt spy yonder a sign. The sign will be known thus: There shall be a Lord of stature. He shalt tryeth to sell thou cleaning products. "BANG. BANG." He shalt say. Thou wilt know him by his name; for be he shalt:
BARRY SCOTT.
Beneath one peach-blue hue, thou shalt seek vengeance lushly on the Bohemian sun-rise of the half-dead-lizard. For it shan't relent. Ever. Until tea-time. Then it shalt.*"



(* I think this bit's lost a bit in translation)


Information Bureau

information_bureau_x256.png

It's in Cetus... It eats you money... They're watching you...

Welcome to the Information Bureau: Welcome, Clockworkman. The Information Bureau has been following your activities for some time. We are actively looking for more members that have your skill set. We would like to offer you a chance to prove that you are worthy enough to join us:

Location : Cetus [1,-6]

Requirements :

  • Hacking skill of ???

Fee:

  • 50,000 AP
  • 2,000,000 Credits

Benefits :

Knights Guild

knights_guild_x256.png

It's in Centic... The western nook bit... They also want your money...

The building message is as such -

Welcome to the Knights Guild

We are a loosely affiliated group of like minded individuals who share a common belief in ridding the universe of the horrible critters that infest it. We offer membership only to those explorers who we feel are experienced enough to merit membership in our organization, for a very nominal fee. Our members enjoy the thrill of our occasional tournament, access to trade with this facility for supplies, and an all you can eat Sunday buffet brunch.

Our code of conduct allows our members the freedom to do as they please.

Location : Centic [-57,4]

Requirements :

  • 1,000,000 EXP
  • more than 19 types of kills (amount unknown)
  • more than 1300 total kills (amount unknown)

Fee :

Benefits :

Oniwaban

oniwaban_x256.png

The Oniwaban (AKA Iga Sushi Palace) is the finest culinary venue in the universe. Fresh Cephalapod is brought in daily from the Butterfly cluster and prepared by sushi master Oniwaban the Sushi Ninja (who lives in the strange trees). Itadakimasu!

Buys and sells luxury food. Located in Iga, accessible from Quan, Home Cluster.

以上の目を満たしている...

Tomb of Sekhmet

tomb_of_sekhmet_x256.png

The Tomb of Sekhmet offers membership in the Kemetic class.

The building is in the South Eastern Corner of Sirius, yes they want Money and APs.

So far not too sure how to get access, I suspect it has something to do with your Distinction as your upgrades will work better the higher it is.

Divine Intervention: Use it to kill the enemy you are above, you will not get any XP or skills however useful if they like to retreat hold, whether it works or not depends on Distinction Level.

No Experience Loss: You lose no experience points when you die.

Tower of Affluence

tower_of_affluence_x256.png

The Tower of Affluence offers membership in the Aristocrat class.

Location : Arcturus [-3,-1]

Requirements :

  • must have 100 million+ in total funds.

Fee :

  • 50,000 AP
  • 2 mil cash

Benefits :

  • Missions will pay out twice their normal credit reward
  • Double the time to complete missions.
  • requires half the AP to accept missions. (50 AP normal, 500 AP colonist)

Davey Jones Tavern

davey_jones_tavern_x256.png

Davey Jones Tavern offers membership in the Pirate class.

Location : Narokan [9,-11]

Requirements :

Fee :

Benefits :

  • sells booze - effects unknown

Chamber of Commerce

chamber_of_commerce_x256.png

The Chamber of Commerce offers membership in the Merchant class.

Location : Struve [8,0]

Requirements : buildings a certain level ( ? )

Fee :

Benefits :

Galactic Consulate

galactic_consulate_x256.png

The Galactic Consulate offers membership in the Diplomat class.

Location : Centauri [111,-88]

Requirements :

  • must be a member of an alliance
  • must have a distinction rank of ? or higher (higher than 8. will update when I know exact)

Fee :

Benefits :

Default Prices

Upon building creation, the following default values will be filled in under "Set Pricing" in your building. Take care to not activate trade until you are positive that your pricing scheme will not allow a trader with less-than-honorable intentions to repeatedly buy your goods and then sell them back at a higher price!

Commodity Default Sell Default Buy
Light Ore 200 360
Heavy Ore 1,410 1,650
Precious Ore 1,140 1,400
Light Metal 1,180 1,420
Ferrous Metal 3,400 3,700
Heavy Metal 9,280 9,800
Precious Metal 27,150 29,800
Food Rations 280 490
Fresh Food 720 940
Luxury Food 1,830 2,100
Water 80 280
Anti-Matter 820 1,050
Coronal Gas 140 340
Nebula Gas 170 370
Hydrogen Gas 85 270
Raw Carbon 740 970
Carbon Hex 8,630 9,770
Nanobots 5,620 6,520
Shield Cells 2,400 2,833
Polymer 850 1,100
Dark Matter 102350 140230