Difference between revisions of "Talk:Game Mechanics"

From Fleet
m (Planet Class)
 
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JB: Should we move the noncombat modules into the Modules page?
  
== Planet Class ==
+
humility = exp/(deaths*(kills+1) + 1
  
  
 +
Missles
  
===Class: M===
+
Now:
  
http://sylfex.redirectme.net/img/p/planet_m_x128.png
+
current relecant factor i s= (guidance+speed) / defender drive speed
  
*Food Rations
+
Later:
*Fresh Food
 
*Luxury Food
 
*Water
 
  
 +
however increasing the speed of a missile will change its bonus ratio with respect to the opponents speed, while guidance will change it with respect to the opponents tactics speed.
  
===Class: G===
+
2012-05-02 15:41:03 OverLOAD: $attr['eva_bonus'] = -0.1 + (0.2 * ($row_ceq{'special_2'} / 150) * ($row_ceq{'condit'} / 100))
 
 
http://sylfex.redirectme.net/img/p/planet_g_x128.png
 
 
 
*Water
 
*Coronal Gas
 
*Nebula Gas
 
*Hydrogen Gas
 
 
 
 
 
 
 
===Class: W===
 
 
 
http://sylfex.redirectme.net/img/p/planet_w_x128.png
 
 
 
*Fresh Food
 
*Water
 
 
 
 
 
===Class: D===
 
 
 
http://sylfex.redirectme.net/img/p/planet_d_x128.png
 
 
 
*Light Ore
 
*Hydrogen Gas
 
 
 
 
 
 
 
===Class: R===
 
 
 
http://sylfex.redirectme.net/img/p/planet_r_x128.png
 
 
 
*Light Ore
 
*Heavy Ore
 
*Precious Ore
 
*Anti-Matter
 
 
 
 
 
===Class: C===
 
 
 
http://sylfex.redirectme.net/img/p/planet_c_x128.png
 
 
 
*Heavy Metal
 
*Precious Metal
 
*Food Rations
 
*Raw Carbon
 

Latest revision as of 16:03, 3 May 2012

not quite sure where to add this in.


Any faction member you kill gives you rep loss in the faction of the player you kill.

Positive rep will degrade slowly towards zero.

Negative rep will not grow positive on its own.

If a player has a rep below zero, they can still apply to a faction, but the faction leader can decide to let them in or not.

Negative rep will automatically get you kicked from the faction.


JB: Should we move the noncombat modules into the Modules page?

humility = exp/(deaths*(kills+1) + 1


Missles

Now:

current relecant factor i s= (guidance+speed) / defender drive speed

Later:

however increasing the speed of a missile will change its bonus ratio with respect to the opponents speed, while guidance will change it with respect to the opponents tactics speed.

2012-05-02 15:41:03 OverLOAD: $attr['eva_bonus'] = -0.1 + (0.2 * ($row_ceq{'special_2'} / 150) * ($row_ceq{'condit'} / 100))